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(Online Interactions Not Rated by the ESRB) Imagine it, build it! Minecraft: Xbox 360 Edition lets you create worlds from the comfort of your sofa. Jan 10, 2017 Read reviews, compare customer ratings, see screenshots, and learn more about Skins for Minecraft PE & PC - Free Skins. Download Skins for Minecraft. Welcome to The Skins-Minecraft you can Browse All Skins for girls and boys download and install for free on minecraft 1.10.2 1.9.4 1.8.9 1.7.10. Play alone or play with your friends. Explore, build and conquer! At night monsters come out, so make sure to build a shelter before that happens. After that, your world is your imagination. Turn your hours into minutes with Minecraft! To experience split-screen functionality a high-definition television is required. PHOTOSENSITIVITY SEIZURE WARNING: http://support.xbox.com/en-US/xbox-one/console/photosensitive-seizure-warning. PLEASE NOTE: If you purchase the Glide Track Pack Season Pass, DO NOT purchase the Glide Track Packs individually as you will be charged again. Are you a master of the skies? A wingsuited wunderkind? A Glide legend? Then snap up this pass, guaranteeing you access to the first three Track Packs for the Glide Mini Game and the Mini Game Heroes Skin Pack the very moment they appear over the horizon. All Season Pass content will be available by April 2018. All content featured in the Season Pass will be available for individual purchase from the Xbox Store. If you purchase the Glide Track Pack Season Pass, all future content that is part of this pass will be accessible in-game once it is available. Minecraft: Xbox 360 Edition game required. Xbox Live free membership required. Xbox Live Gold membership required for multiplayer features. Whether it’s superheroes, characters from your favourite games, film icons, or creative mashups you’re after, we’ve sourced some of the very best Minecraft skins for your sartorial pleasure. So, to ensure you’re the talk of the server next time you log in, check out our selection of over 100 of the best Minecraft skins below We've got 11 pages of the best Minecraft skins for you – click to jump to the one you want or read on for Minecraft Star Wars skins. Star Wars Minecraft Skins Poe Dameron There are few Minecraft skins as steeped in prestige as that of Poe Dameron, commander in the Resistance’s Starfighter forces and trusted operative of Princess Leia Organa. Sure, Kylo Ren might be the obvious pick for fans of Star Wars: The Force Awakens, but if you’d rather show off your good side then this is perfect for you. Chewbacca Huggable but deadly, it’s a combination of characteristics we all strive for. Now you can live that life by equipping your Minecraft avatar with this. Grab a friend who looks a bit like Harrison Ford and explore the galaxy together. Jabba the Hutt Don to resemble one of the galaxy’s most notorious and influential gangsters/gelatinous blobs. You’ll need to speak Huttese if you want to do this skin justice, so here are some key phrases: Moulee-rah - “Money!” H'chu apenkee - “Hello!” Wee now kong bantha poodoo - “Now you’re bantha fodder!” Darth Maul We’re not quite sure how you’ll pull off double-bladed lightsaber look, but everyone else in the server will likely be too busy fleeing you to notice you’re only wielding a bronze pickaxe. Princess Leia Fearless leader of the Rebel Alliance, friend to the Ewoks and one of very few people who can pull off side buns, is a solid choice for any Star Wars fan looking to express themselves in Minecraft. Jar Jar Binks Big floppy ears? Eyes on stalks? A smile that will live on in the nightmares of millennials for years to come? Whatever your personal opinion is on the, it's still a great skin. Darth Vader Since attempting to craft the intricacies of the Death Star is a popular pursuit in Minecraft, populating it with legions of Steves just wouldn’t do. Make sure you rule your galactic doom moon in style by wearing the threads of the galaxy’s most. Stormtrooper The most iconic villainous force in the Galaxy, molded at just the right height. Hunt down the droids you’re looking for wearing this. Kylo Ren Take a walk on the dark side with this brilliantly foreboding skin from Star Wars: The Force Awakens. Spend your days wandering around Minecraft servers, hunting down Jedi, and just being a bit evil. Sadly, this skin does not come with a cool crucifix lightsaber. C-3PO Contrary to popular belief, this is the droid you’re looking for. Adorn thy Minecraft self with the of a bona fide Star Wars legend. Don’t forget: you were built for etiquette, not destruction! We've got 1 pages of Minecraft skins for you – click to jump to the one you want. Birthday Song - 2 Chainz (Lyrics) 'Birthday Song' (feat. Kanye West) [Intro: 2 Chainz] Yeah Birthday, it's. Birthday Song Lyrics: Yeah birthday, it's your birthday, ha. All I want for my birthday is a big booty ho (true) All I want for my birthday is a big booty ho. Dec 24, 2017 Even the scrooges will smile at 3 free months of ad-free music with YouTube Red. Cathryn’s POV I woke up one morning with a feeling of headaches and anger. I don’t know the reason, but that’s what I felt when I woke up. And I’m still. Buy All I Want for My Birthday: Read Digital Music Reviews - Amazon.com. The end of this month will be my 33rd birthday. Like the Smashing Pumpkins song! I have found that, as I’ve gotten older, my expectations for birthdays have gotten lower. Which is a good thing, because you know that song, It’s My Party (and I’ll cry if I want to)?? That was every birthday for me, growing up. There’s a photo from my twelfth(?) thirteenth(?) birthday that I can see clearly in my mind’s eye. I’ll spare you the image of me trying to awkwardly grow out my bangs (bad decision) and my “extra-large t-shirt” phase which lasted for a decade and only gradually ended in college (truth) to explain why this picture sticks out in my mind: I’m posing behind my birthday cake, with a forced smile quavering across my lips, and my eyes are swollen and red from crying. Why was I crying, even? I was twelve (or thirteen). But even then, I think, the burden of getting older brought up all of my feelings. Birthdays have a way of putting a spotlight on your life, drawing into focus all those questions like: what have I done? What am I doing? I’ve had twenty-or-so birthdays since that one (woah). I mean, woah! In case you’re wondering, yes, it took me almost all of those years to “figure it out.” And by “it,” I mean “birthdays”. I’ve stopped putting all of my hopes and dreams into the ever-increasing number of candles to blow out on the cake. There’s a lot of pressure on birthdays! Pressure to be FUN! To be MEANINGFUL! To have all of your dreams come true! To be sitting on the table cross-legged gazing into the eyes of the dreamy Jake Ryan who finally notices you after you have been secretly pining for him for so long! Well, I’m sure you don’t need me OR Molly Ringwald to tell you that birthdays don’t ever turn out the way you plan them to. There’s really only ONE THING I can count on happening on my birthday, and that’s –well, besides getting older — okay, TWO THINGSone, that I will get older and as a direct result, when I get carded buying alcohol I will forget my actual age and tell them I’m however old I am, minus one or two years, and the cashier will look at me like my ID is a fake. Because, in their mind, who forgets their age? But come on, people! It’s not like I’m the first one! If you’ve ever written a check with the previous year’s date in February you can’t say boo about this. It’s easy to forget the passage of time when it happens so FAST! And the SECOND THING I can count on is that my dad will call me and sing and/or play The Beatles’ Birthday onto my voicemail. THANKS FOR READING! LOOKING FORWARD TO THIS! I guess I’ve lowered my expectations, not just for birthdays to be perfect-as-planned, but for my own gradual aging process as well. I don’t have any “timelines” any more like I used to, the ones I’d wish upon those candles with. “Please please,” I’d say to myself, “By the end of this year, let my skin clear up!” Or the next year, “Let me finally get those boobs!” Or next year, “My first kiss!” And next year: “Clear skin? PS,.” And of course, I’d always end up in tears by the next birthday when these wishes would, invariably, go unfulfilled. The things we want most in life don’t always happen on the timeline we want them to follow. I mean, who knows if those boobs will come in my 33rd year? (and if they do, THEY’RE LATE, so I expect interest paid as well). Who knows if I’ll make it to my 34th? If I’m ever going to grow up and be that sassy old broad with a glass of bubbly in her hand and saucy barbs on her lips, it’s going to have to be now. No time like the present. Clock’s a-tickin’, gang. End of the month draws near. And this old-er lady could use a drink. Hint, hint. © All content (articles, photographs, illustrations, video, audio, etc.) appearing in Open Thought Vortex Magazine is copyright its respective author(s), whether named or not. All other materials are copyright 2015-2017 Open Thought Vortex Magazine. Unauthorized use and/or duplication of this material without express and written permission from this site’s author and owner, Shareen Ayoub Mansfield, is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to the author with appropriate and specific direction (link) to the original content on Open Thought Vortex Magazine. When I tried to kill myself when I was 13, I didn't realize that my suicide attempt was a symptom of mental illness. In fact, to be honest, I tried to hide my depression and anxiety from others. I thought that I would be judged -- and I would have been. People with mental illness are judged all the time, as if their illnesses make them bad people. People with mental illness are NOT bad people, they are just people suffering from an ILLNESS. Just like someone with Multiple Sclerosis, Diabetes, or even Cancer, I have to visit a Doctor for treatment. My doctors are specialists -- A Psychiatrist and a Clinical Social Worker, instead of a Neurologist, Endocrinologist or Oncologist. My treatment includes therapy and medications- much like other illness. Using both treatment plans help keep my illness in remission, much like other illness. That is where the similarities end. I was judged often for having mental illness. I was told: 'Stop being sad! You just need to CHOOSE to be happy!' 'You're not having an anxiety attack, just suck it up!' 'Why are you so afraid to go into a crowd? It's just people!' 'STOP CRYING ALREADY! It's getting annoying!' I honestly don't think someone would tell a diabetic to quit having a diabetic coma, or tell a cancer patient to just stop throwing up from chemo, or tell a MS patient to just drop the wheelchair and get up and walk, but somehow people think it's okay to trivialize and stigmatize the effects of mental illness. One of the very worst parts of having mental illness is that feeling of being invisible. I had a chance to take part in a project with some other teens who have felt the stigma of mental illness. Whitney Woerz invited us to share our mental health stories in her video. We are working with Glenn Close's to help #EndTheStigma of mental illness by talking about it. Here we are, talking about it! I just turned 18, and I thought that my biggest wish would be to try and help other people with mental illness. I think the best way help end the stigma of mental illness is by talking about it! We need to make it so that no one is afraid to say, Hey, I have social anxiety and I am need to walk away for a few minutes, or I suffer from depression and am having a hard time right now. All the proceeds form the sale of go to Bring Change 2 Mind, who have made great strides in helping people share their stories about mental illness. Sharing our stories is sharing our strength. For my birthday I asked people to purchase a download of Ghost Story. Whitney's recording studio, promised to match the funds raised to help bring awareness to the cause! Just think about a world where someone is treated the same for a broken arm as having a broken spirit, and all that mattered was to get them the help they needed. That's the world I want to grow up in. In the U.S., call 1-800-273-8255 for the. A hockey goal is so unlike scoring in any other major American sport. It doesn’t happen nearly as frequently as in basketball, or with the gradual march down the field in football. Even a home run takes five or six seconds to leave the park. Sometimes a puck can end up in the back of the net thanks to, or sometimes it’s. Perhaps because of that, NHL fans have some of the best celebrations in sports. From the red lamp to the blaring horn to the singalong songs, they never change and yet they never get old. Everyone knows that each team has its own goal song (“Chelsea Dagger” for the Blackhawks and “Let Me Clear My Throat” for the Sabres, for example), but the fact that each horn is unique definitely flies under the radar. Check out N2B's Channel: Last year's. ALL Goal Horns used from the 2016-2017 NHL Season. All Accurate 30 NHL Goal Horns in 15 minutes. All 30 NHL Goal Horns (youtube.com). This playlist I found has all Goal Horns used by all 30 NHL Teams this season! Check it out! Permalink; embed; save; give gold. All 31 Goal Horns in use in the NHL during the 2017-18 NHL season as of 11/2/17. Amazon.com: nhl goal horn. Interesting Finds Updated Daily. Amazon Try Prime All. Play Mode - Play the goal horns of all 30 NHL teams! Red light flashes. Alison Krauss and Union Station (photo courtesy Rounder Records) [pullquote quote=”Every silver lining always seems to have a cloud that comes my way.” credit=”Alison Krauss”]It’s been a long seven years since released an album with her longtime band. Not that she and her bandmates haven’t been busy:,,, and all released solo albums, and of course Krauss herself teamed up with on the GRAMMY-winning 2007 album Raising Sand-a rootsy collection that took both artists in exciting new directions. Now Krauss and Union Station are back in business together with. The 11 songs here touch down on familiar territory: modern country with a strong bluegrass backbone, fronted by knockout picking and Krauss’s gentle, sweet voice. “Paper Airplane” is the lead track from the album of the same name; get a free MP3 download below. Alison Krauss And Union Station – “Paper Airplane” [] Krauss herself was a teenage fiddle virtuoso when Rounder Records first signed her; it took a while, though, for her to find her voice, but now that she has, it’s easily her defining instrument. As for the other Union Station members, these guys are among the best pickers in the business, in any genre. Alison Krauss & Union Station - Paper Airplane - Duration: 4 minutes, 16 seconds. Alison Krauss & Union Station - Paper Airplane EPK - Duration: 15 minutes. Game Release Date: USA: August/16/2002 Game Developer: Third Law Entertainment Game Publisher: Sierra Entertainment Game Description: Aliens Versus Predator 2: Primal Hunt Expansion Pack combines creatures, weaponry, and settings from Aliens Versus Predator 2 with three all-new interlocking, character driven stories of a corporate mercenary Predator and hybrid PredAlien. This time the PredAlien and Predator stories begin to unfold 500 years before the events of Aliens Versus Predator 2. With new weapons and challenges, the three enemies battle over a mysterious artifact with the power to keep the savage Aliens at bay, and as legend has it, even control their minds. Today's Wackiest Video. 108,273 downloads Uploaded: server names that are dedicated. - Added player rename functionality mid-game (i.e. ' Spanky') - Added PageUp and PageDown support to the server list. - Added mouse wheel support to the server list. - Added double click join support to the server list. - Fixed a couple of bugs that could cause long waiting times on the server list menu. - Made it so you can hit Escape to cancel a server list refresh. [b]And here is the list of features:[/b] * The playable characters are the Alien Drone, the Predator, Harrison or Dunya * The weapons for the Marine are the knife, pistol, shotgun, pulse rifle and smartgun * The weapons & tools for the Predator are wristblades, spear, plasmacaster, netgun, charger, medicomp and mask. * The map is 'A Lesser Fate' * The modes are Deathmatch and Team Deathmatch * There is Internet/LAN support for up to 16 players This ass kicking AvP 2 Multiplayer (online-only duh) demo lets you play as either an Alien Drone, Predator or a Marine (Male or Female). Each of the species have unique abilities, see the Controls menu for keystrokes. There are 2 game modes in the demo, Team Deathmatch or regular 'every-man-for-himself' Deathmatch. The netcode seems kinda premature to me and I hope it'll be improved in later version. Anyways, this demo rocks, download it now! For the SINGLE PLAYER Marine Demo, [file='1033']click here[/file]! 108,253 downloads Uploaded: this demo. So it's your call! Play all species and be downloading 3 times longer or play only as a marine and spent less time on downloading! [file='1033']Click here[/file] to download the Marine-only Demo! This demo consists of a small section from a single mission of each of the Marine, Alien and Predator campaigns in the full retail version. Certain details of the gameplay will be different in the full version of the game. This demo does not include the Save/Load, Multiplayer or player Profile features found in the retail game, but 4 difficulty levels are available. Here is an overview of the weapons that are included in the demo: [b]Alien[/b]The Alien is always equipped with his claws and head bite attacks, and his pouncing ability. He also has navigate vision to help him see in the dark. [b]Marine[/b]Grenade Launcher Shotgun Pulse Rifle Knife Flares Flash Light [b]Predator[/b]Combistick (two-handed spear) Speargun Wristblades Medicomp Energy Sift Vision modes are available too. [b]MINIMUM REQUIREMENTS[/b] P3 450 or equivalent processor 128 MB RAM 16 MB DirectX 8-compatible D3D video card 16-bit DirectX 8-compatible sound card 250 MB free hard drive space (410 MB needed during installation) English Windows compatible keyboard and mouse English Windows 95, 98, Me, 2000 Directx 8a or higher - DirectX can be downloaded from - DirectX installation on Windows 95 machines requires DCOM, which can be downloaded from [b]Note:[/b] This demo is for release in North America, English release only. Certain controls and text may function incorrectly on non-English versions of Windows. The retail game is localized regionally. 33,373 downloads Uploaded: combined them into one big mappack. 'Ultimate Mappack 2' contains almost every custom map made for 'Aliens vs. Predator 2', from the birth of 'Aliens vs, Predator 2' to mid April 2006. ----------------------------------------------------------- All the mappacks listed below have been incorporated into this mappack, thereby making these mappacks not necessary if 'Ultimate Mappack 2' is installed. ----------------------------------------------------------- =ARC= Mappack Avp2 dm mappack Custom mappack 1 Custom mappack 2 Custom mappack 3 Custom mappack 3.1 Custom mappack 3.2 Custom mappack 4 Custom mappack 4 mini HHO mappack HHO 2004 mappack HHO 2005 mappack KW v1 mappack KW v2 mappack Multi mappack 1 Official multiplayer map update 1 RFW mappack SC mappack TALON mappack 1 TALON mappack 2 TALON mappack 3 Trog mappack 1 Please note, 'Ultimate Mappack 2' contains 'official multiplayer map update 1'. This was done so that if anyone reinstalls the game, or gets it for the first time, will not have to download this file especially if not aware of this update pack. If it is already installed, you don't need to uninstall it, there should be no confliction problems. This was done to make 'Ultimate Mappack 2' considerabily to be the best mappack available for 'Aliens vs. Believe it or not, this mappack doesn't have every map, in fact there are almost 100 maps or so that were considered to be unplayable or obsolete. By this I mean maps that had missing textures, screwed up spawn points, unfinished versions, older versions of maps, maps that were too laggy, and in certain cases maps that were too big. I did this to try and keep the mappack size as small as possible but still containing as many playable maps as I could.[/quote]. 25,164 downloads Uploaded: game in the way it should actually look like (my opinion of course). More movielike, less comic. Basically I wanted to change the overall looks and feel of the game to be more realistic, dark and detailed. This is a step away from the colourful comic-look and changes various things. All flags for every modified dtx texture have been checked, compared with each original dxt and set by hand in Dedit as there is no other way to retain the original settings for fullbright, sounds on impact or each detailtexture right. Game Info: Released in August 2002, Aliens vs. Predator 2: Primal Hunt added new weapons and new. Aliens vs Predator 2 isn’t revolutionary. This is easily the greatest installment in the Alien and Predator franchise. Does AVP 2 include Primal Hunt. No bugs with textures so far. For more screenshots and animated gifs for comparison go to my thread at: All stuff I did, is of course freely available to everyone for further modification. Feel free to take it apart, use textures from it in your mod or the modified dll - just CREDIT me with 'dex909 ' in your readme or whatever and you can include any of my work in your mods. I am not responsible for any stupid/senseless/cheat/garbage mods anyone creates using this, though. If you want to use the modified high res weapon skins you will still have to ask Yaji. Have fun!;) I combined some textures from Yaji 's High Resolution Weapons and his higher resolution Aliens as well as several graphics and sounds from AJL and did a full overhaul. I did not simply copy and paste them, though. All of Yaji 's skins as well as the original game 's worldtextures, skins, characters etc. Have been reworked to make them look less 'saturated ' and less 'comiclike '. I used a 'fake ' bumpmapping effect over every texture to gain a bit more depth and basically make it appear more realistic. I did not change any things that were perfect in first place, or game mechanics like weaponstats etc. Are all original. The motion tracker from AJL has been tweaked a bit (rotation was a bit rough), the HUD colours for human weapons (ammon counter digits) and the Predator energy display were changed to red to make it a bit more movielike. I tweaked some inventory-graphics from the predator to match the new (darker) weapon skins and altered some menu-graphics slightly. The saturation of the marine weapon in the loading screen has been slightly altered to look more realistic and the marine menu skin is now darker. Everything is true to the original 'Aliens ' and 'Predator ' universe. Even more movielike were the Projam skins which I also 'de-comic-a-lized ' but only included in my PRIVATE version of the mod, those skins are not going to be released to the public due to Projam copyrights, sorry (takes a lot of the realism away though, if they ever change their policy I 'd be happy to include these). I also edited the cshell.dll to make the colour of the light the shoulder lamp casts white/blue instead of yellow and give all the Predator vision modes a slight distortion as seen in the movies. Several attribute files have been changed to alter various things like: changing the colour and font of subtitles to appear more movie/dvd like as well as changing the colours from the ammo counter in the marine hud to red (and only the ammo counters). This change comes in a separate.rez so you can choose if you want to use it or not (or to prevent compatibility problems when playing online). Many changes are subtle and it would take too long to explain and count everythig I did. I am finally happy with this game, as in my opinion it 's now looking the way it should. But as with all texture mods, this is a matter of personal preference and taste. Version 1.1 Changes: -------------------- - The folder 'MODELS ' which was included in one rez in the initial version was removed the models there are broken (caused problems in MP) and not intended to be in the mod release. 18,391 downloads Uploaded: humans but they can only carry knife, pistol and Two normal or one heavy weapon at the time (minigun and smartgun are the heavy weapons) and also the smartgun targeting can only be used by the marine smartgunner and only the corporate minigunner can carry the full load of ammo for minigun and some weapons aren't always as accurate when used by someone to whom they doesn't belong. - To reload Grenades or Shells into pulse rifle you need to shoot the gun empty and then press secondary fire to begin reloading or you can hold down the reload button until the reloading begins and the reloading the grenades or shotgun shells happens slowly one at the time and the reloading will stop when you have no more or when the gun is full or when you press the fire button. - With sniper rifle holding down the secondary fire button doesn't zoom in like in normal AVP2 it simply keeps the scope up (to zoom in/out you need to use the separate zoom in/out buttons) - You can charge some weapons like discs and nets but this wont increase the damage, it just makes it more accurate. (Though the net flies faster when you've charged it first, you can cancel the charge by pressing secondary fire while using Netgun) - You can make SpearGun more accurate if you hold down the fire button, but this will show the lasers and enemies will spot you easily. (To cancel, press secondary fire button) - There's no energy sift, the batteries will 'slowly' recharge if you're not cloaked. - To use quick messages/voice commands you'll need to hold down the taunt button (Marines and Corporates only) - There are no shared buttons anymore so remember to set all the buttons for all the characters. - There is no Alien 'HeadBite'. To use Alien's jaw attack, hold down the secondary fire button and then Press primary fire button. You can also charge them. 17,836 downloads Uploaded: required to edit levels and models in Aliens vs Predator 2. Please note that these tools are provided 'as-is' and are not officially supported by Monolith Productions, LithTech Inc., Fox Interactive or Sierra Entertainment. INSTALLATION AND USE OF THE TOOLS CAN RENDER YOUR INSTALLED VERSION OF THE GAME INCOMPATIBLE WITH OTHER USERS ONLINE, OR EVEN COMPLETELY UNUSABLE. AN INSTALLATION OF THE GAME MODIFIED BY THE TOOLS CANNOT BE COVERED BY SIERRA TECH SUPPORT. These tools do not include game source code. Aliens vs Predator 2 Toolkit Update 2.0 includes: DEdit, the AvP2 world editor (also contains texture and sprite utilities). ModelEdit, the AvP2 model editor. LithRez, a command-line program for packing and unpacking AvP2 REZ (Resource) files. Softimage 3.7 exporters. Maya and 3d Studio Max Exporters. Sample level files. Documentation (including step by step instructions for using DEdit and ModelEdit). Links to on-line resources. 15,658 downloads Uploaded: view really started to annoy me and so I've written this little patcher-tool which corrects the FOV for widescreen displays. I thought it might be a good idea to share it. I've also made a second version for users with 16:9 displays (both versions are included in this download). For more details check the Readme. I've taken some before/after-screenshots you might check as well, showing you the difference between the view with and without the patch on my 16:10 display. 15,136 downloads Uploaded: previous version are game play and balance changes. So you won't notice a big change if you play alone. Server Command limbloss (Toggle Alien Limbloss on, off) All Species: - Become tired more quickly due to repeated jumping. This affects Predators the most, and humans the least. Humans: - New explosion effects and sounds. - New rocket sound, new pistol sound and new shotgun sounds. - When reloading a clip you'll lose the old one and all the ammunition it carried. - Shotgun, reduced damage against predators, now knocks down if all the 8 pellets hit. - Buckshot now works against aliens and will knock them down, but slugs are far more effective against Xeno's. - New fog-independent IR vision for the marines (many older video cards do not have fog). - Name change: from Sniper to Flamer (Go figure) - Added hand-grenades to Rifleman and Flamer (Press 'Throw Flare' button to throw a grenade) - Loads of damage changes. Pistol is now powerful and useful weapon in patient and skilled hands - Other minor things Predators: - The attack ranges of the combistick and wristblades have been adjusted to be more realistic. - Speargun is now inaccurate if used while moving - Edited Lasers back to Tracking Disc - Tweaked the Plasma Cannons (Cannon, Burner, Blaster - Seeker is unchanged) for slightly improved speed and accuracy - Loads of damage changes. Aliens: - New taunts. - Loads of balance changes Runner's tail is now weaker than other aliens (While lifecycle is on this applies to Drone as well) Guards are now slightly slower than before, but very tough All aliens have slightly reduced jumping distance (crouch jump) - Loads of damage changes. Hitting the target directly with a charged tail will result in more damage An alien damaged just before a tail attack will suffer a damage penalty on their tail attack (lasting 0.5 seconds). Jaw attack must hit predators in the head to kill with one hit, but humans always die from a jaw attack hit. - All alien classes now have unique strengths, weaknesses and general characteristics. Drone is so called 'training' Alien. He doesnt have anything over the other Alien classes. He's an Alien for those who like challenge and for those hosts who cant handle the 'real' Aliens. (Nearly same as Warrior when Life cycle is on) **Special thanks for Help and Testing** JThePrayer IArt Akalamanaia Archer Christofori **Special Thanks for sounds** JThePrayer ConQuiX. 13,234 downloads Uploaded: have merged. I will be getting a web site soon and I will make better info file there along with more detailed readme and help files. ============== New Characters ============== /////// Aliens /////// 1. Facehugger 2. Stealth Runner 3. Acid Spitter /////// Marines /////// 1. Exterminator /////// Corporates /////// 1. Cyborg /////// Predators /////// 1. Sniper Predator 2. Elder Predator =========== New Weapons =========== /////// (Human) /////// 1. Auto Shotgun /////// (Alien) /////// 1. Stealth Runner's Claws /////// (Predators) /////// 1. Self Destruct 2. Advanced Shoulder Cannon 3. Energy Flechette =========== Attrib Mods =========== /////// (Human) /////// 1. All humans can run a little faster. /////// (Alien) /////// 1. All aliens run fast enough to catch a running human. All aliens can head bite past 100 health. The Praetorian has been given wall-walk and an enhanced jump (to use the enhanced jump, press the crouch toggle and jump while running and holding forward. He then jumps forward more than a regular alien) 4. The tail attack when fully charged does more damage. /////// (Predators) /////// 1. Predators have been given more energy. The predators are faster now. The shoulder cannon projectile is faster. 12,083 downloads Uploaded: the 20th Century Fox movie, 'Alien vs Predator ' (2004) explored from the Perspective of one of the Predator initiates that enters the pyramid. The Campaign is structured to follow the events of the AvP movie up until the point where two young Predators are killed by the Alien known as 'Grid '. That event does not occur in this Campaign and an alternate narrative branches just prior to this incident. You will be required to combat Humans and Aliens; and solve environmental obstacles and puzzles. Your goal is to complete specific Objectives in order to survive and finish the Campaign. You will then finally be acknowledged as worthy to join the the 'Brothers of the Spear ' Clan as a fully fledged member of their Hunter caste. 10,504 downloads Uploaded: AJL, Infamous Andy, and Bunny-s for the Bunny-s AvP2 server side modification Build Date: 2011-03-08 Version: 1.5.3 Requirements: ============= 1. Predator 2 Licensing and Copyright notes: ============================== AvP2 Savior patch must be distributed solely for free. Neither you nor any other person or party may sell it to anyone, commercially exploit it in any way, or charge anyone for using it. You may exchange it at no charge among other end-users, as long as the original ZIP file remains unchanged. 9,104 downloads Uploaded: but what is in here is located at the most oppertune spots. He's placed them so well that if you play wisely and conserve your ammo everytime your down to 1 bullet you'll find an ammo box. It's nicelly Strategized not somehting you usually see in AVP. Again and great map! And if you play it in total darkness you'll find yourself jumping. BTW: it's got this blue light area and I dunno why but It's very attractive. I stood for 10 - 20 minutes admireing it. Draw-back is that you will be easily lost on this map. If you look hard enough the way to continue on is there, but it's not easliy found so you get to explore alot. He also added Preds this time around. The signature Sacrificial chamber from the original is still in here, and he added afew timed action like marines opening door and getting slaughtered. Thanks for the file PsyKore! 7,409 downloads Uploaded: put together (not that it was hard or anything, i just got hooked on playing wow:D). First and foremost i would like to put out a massive thanks to Windebieste for donating maps and helping out also to the great Bunny-s for creating the level advancement mod and allowing the use of his server mod which is the main feature of this release. So whats new then? ***Level advancement fixed*** Now when a player hits an exit trigger everyone in the server will no longer be kicked into single player, this means we can now host 24/7 dedicated coop servers without the need of an admin ***HUD layout corrected (i think)*** Fixed the bug that was a side product of replacing the knife with the Hacking Device / torch it should work fine now, but a few people say its still there i'll look into it more but either way it doesnt really matter. 6,415 downloads Uploaded: great! Sounds: The sounds were crisp and clear. Ripped from several platforms such as Films and Games. Included are, AvP Gold AvP2: Primal Hunt Alien Aliens Alien: Resurrection Predator 1 Predator2 and afew sounds from the movie blade. This pack alters the main menu music to a high temp dance mix. Only it starts in the middle of the song and just continues to play repeatidly. I'm sorry I just don't think this song belongs here. The multiplayer menu and sub-menus get a nice gothic song with a woman vocalizing. I don't think this song belongs eithe,r thow it's nice and the same genre, it dosen't seem to get me in the mood to kill things or be on my gaurd. It just makes me feel awkward. I have issues with songs that strike me as soothing when i'm about to go into a battle. I like the hover sound(The sound when you highlight an option) Both are very nice songs and I wish I had the names for them. But I just don't think they belong in-game. Predators get the best sounds from this pack. You'll hear many roars from the various predator films all. Beautifully blended into the game. Humans get afew movie based taunts and screams but none that really stand out. Except the FLY! Did I mention there's a fly? Yeah he's a static object apparently he hangs around humans mostly in the Vengance map for bugs thow. They even brush him away at times. I spent hours stalking people and rolling on the floor laughing when a fly buzzes by them and they wave it off. Aliens recieve some nice SFX too. But it's hard to hear any differance from the old ones at times. Weapons, the SoundFX for pred weapons is very nicely done. They sound like real blades, and the projectiles are finely added to the silhouette of horror. H-Weapons, Human weapons however, do not fit in that well. They sound very high-tech and futuristic but for some reason I don't think a pulse rifle should sound like a Laser gun. Skins: Predators The predator skins are from a skin pack called the 'Shadow Predator' also made by Acid_Glow These skins darken the normal predator skin and armor, they also add a nifty red or green glow to the eye shiedlings on the masks. A really sweet HUD, nicely done. Humans, some nice HUD changes but the motion tracker changed to black with red blips which is hard to see and frustraiting at times. Aliens, The bugs sport a new HUD layout. I don't care much for the health bar for an adult but the facehuggers is pretty cool. Weapons: The weapons are for all species /VERY/ nicely skinned and textured. They look great in game! But their fire graphic(little flame from the barrel when shooting) is sort of cartoonish. Look at the screenshot to see what I mean. I'm not sure what the Marine aimer was and the only cloaking change to the predator that I noticed was if you stood still you were completely clear except for your eyes. And the bright blood was a nice touch even thow certain times it seemed out of place. All in all I give this mod a 9 out of 10. With a replay value of 8. I think you should try going through AVP singleplayer with this pack. It should give you a differant experiance worth trying. 6,263 downloads Uploaded: is not related to the original game. I started making this map near the end of February 2005. This map is my first publicly released map. _________ Storyline: _________ On a distant planet, LV 263, the Weyland-Yutani Corporation has established a mining and research facility. The planet's rich mineral deposits made it an ideal source for scientific development. However, the mineral mining facility has simply been a front for public and military eyes. In truth, the Yutani Corporation has discovered a subterranean xenomorph hive on the planet, and constructed the facility to gain access to the hive and conduct experimental research. Now, during one of the most critical experiments, the facility has suffered a power loss. Something has gone wrong. Unable to mount a timely investigation themselves, the Yutani Corporation has asked the marines to investigate the situation. So, after arriving to the planet by dropship, your marine team has set course for the mining facility via APC. Just another routine mission to restore communications at a mineral mining facility and clean up after the Yutani Corporation again.or so you thought. 5,930 downloads Uploaded: excessive amounts of weapons/ammo. Ladders don't have an error, they were just made to not have a wall behind them.so crouch to go down, jump to go up. Nothing speacil about Sniperzone. Outerlimits is a little more roomy then alesserfate which is was made to look like.one surface as a unqie effect with it (try brounching an explosive off it). Yes weapon amounts are a bit exsesive, but at least you don't have to wait for item spawns or be unlucky to even get one before someone attacks. By shadowriath. 5,246 downloads Uploaded: started deleting stuff. Anyhow, there's no way to make-up for the time that was needed except. To get to work. (Also, no posts about Yay a new file! Otherwise they'll be deleted.) Here we have an Oldie but Goldie. Fear was sent to us by PsyKore of PlanetAVP, thanks alot for your submitions. As you tread through this map you'll find yourself stopping every few minutes. Whether it's to recharge your Flashlight or because you heard a noise behind you. You'll also be amazed at the diversity and detail of each new room. Fear is made to do one thing, terrify you! And if it's late night and all your lights are off, it will do just that. Your motion tracker will constantly go off, you could be recharging and suddenly you hear a hiss and then a white blip on the tracker is right behind you swing around and turn on your lamp and see nothing there. Only to get skewed from behind. This map is a great addition and thow very short, it is highly recommended. Oh and be warned ammo is scarce! (but that's great for those of us who like challenges.) 9.3 out of 10. 5,112 downloads Uploaded: game's story line revolves around the ongoing conflict between the forces of humanity and an unnamed race of alien beings simply dubbed 'aliens.' In AO, this conflict manifests itself in running battles throughout human-controlled space between the forces of humanity and the aliens. The settings for these battles are inhabited planets, space stations, and space vehicles. In AO, the online player can assume the role of either an alien or a human and engage both in cooperative, campaign-style matches as well as in solo-type missions. 4,878 downloads Uploaded: recent with game servers. I will make more updated packs as new levels are released. All the readme notes are included in the new ump2 folder called **read me notes** I put all the mappers notes there. Second new folder contains free Eds for dedit. **free eds** I ran a test on my own server had no trouble with the install If your not happy with this or have trouble want to remove the update click the Uninstaller is included. You will find it in the ump2 folder. 4,731 downloads Uploaded: his failure to return bodes unfavourably for your Clan as Your Energy Sift that he was carrying is a valuable clan asset that cannot be easily replaced. As such, your clan council has decreed that you are responsible for your own equipment and have advised you that 'You gave it to him, you can go and get it. ' and it must be retrieved from the Temple of the Worm, the last known location of your missing clan mate. This is not a personal trial of manhood for you to be performed alone. The Temple of the Worm has a reputation for being an extremely hazardous hunting ground and the clan Council has decided that you are to be accompanied by two experienced Yautja 'Brothers of the Spear ' warrior clan members to assist you in the task. Your mission is simple: Enter the Temple of the Worm, determine the fate of your missing clan mate and collect the lost Energy Sift. Then return to the extraction point with your escorts for immediate collection from the site to the Yautja pursuit ship hovering overhead. 4,249 downloads Uploaded: recent with game servers. I will make more updated packs as new levels are released. All the readme notes are included in the new ump2 folder called **read me notes** I put all the mappers notes there. Second new folder contains free Eds for dedit. **free eds** not always updated unless eds are avalable. I tested on my own server had no trouble with the install If your not happy with this or have trouble want to remove the update click the Uninstaller is included. You will find it in the ump2 folder. READ THIS: NOTES ON SKINS: IF YOUR MAP COMES WITH WEAPONS AND PLAYERS SKINS THEY WILL NOT BE ADDED TO UMP2 you must add them to you pack your self But caution!,,,reason for this some server mods (block) crc checks on cheat skins and some players dont wanna see your skins they might like there own custom stuff. EXAMPLE is ---playing a single player with a pink pulse gun or yellow spear for pred even if your skins look nice they cannot be added for this online playing. Server mod protection are a must these days so I have to limit what is needed and not some other Things that cannot be added are backspash pictures,Mod pictures start screens, we have 2 now by default the Ump2 pictures that 00 supplied they will remain untouched. READ THIS TOO: Good example is Island of the dead This mod cannot be added in the ump2 mappack cause of the major changes Attrib files mods like that should be played outside of this mappack. I recommend use the avp2 mod manager its a excellent program used for mappacks and mods skin packs sound packs that are in the REZ format. The program will read 1 folder by default called MAPS it does not have to be a rez file.( I rename my ump2 to maps now remember to rename the folder back to ump2 when you use the update packs ) vis versa simple and easy! All your Mods and skin packs stuff would go in the custom folder. But read all the help files installation notes for the program. Last Note I am now able to fix some maps that are missing sounds or textures can be added to the update packs as nessary so if you find a glitch or missing stuff you can always send to me or tell me where to find the stuff and I will add to the next update pack. And yes I do testing on maps looking just for this kind of thing. Not all maps are 100% perfect some are very basic and others very good so here is a chance for new mappers to get there work out and noticed. LAST NOTE: any problems with the pack send me a email on my site or leave me a message in my shout box. I will make fixes and updates correct with a new pack. This is in case I miss anything. 3,900 downloads Uploaded: this. Update v4.exe for aliens Vs predator 2 ----UMP2 mappack This will keep the UMP2 up to date. Joining servers everyone has the same maps. Update v4 will install into this directory *default* is C: Program Files Fox Aliens vs. Predator 2 UMP2 or whatever drive installation your using for avp2.you can change it if you need too. If you run this pack or any update pack as a standalone mappack And some maps are missing textures those maps require the ump2 or update packs installed. Any files with the same name in ump2 mappack files should overwrite those. When you install this update. I recommend do not remove the update. The uninstaller is included if you need too. You will find it in the ump2 folder. 3,763 downloads Uploaded: predator vision mode. The green aliens are inspired by the predator vision in the AVP movie, however the environment in electrovision is still red to maintain client side status (You can join any server with this mod running). This file was originally made to appear in the 'AvP2 Open Pyramid Project ' over at the planetavp forums, but I thought others may want to use it separately from the big map project. However, be sure to check out the Pyramid Project 's release, as the electrovision in the map will appear green in the environment as well, for a more true to the movie electrovision. As for this mod, it looks pretty simple and is. Although its a nice change from the blue e.v. Enjoy the file. 3,761 downloads Uploaded: the following exploits/bugs: - Stagger pulse fire (increases the rate of fire on pulse bullets) - Rapid Railgun (increases the rate of fire, very deadly in close range) - Predator speed hop (makes preds hop as fast as a light pred runs) - Runner bunny hopping (runners that hop non stop give out more phantoms and warp more) And onto the gameplay changes. All species are slowed down. The setup is like this: - Humans: slowest speed but decent and potent weapons. - Preds: a tad faster then humans, not by much but decent for melee but still slower then avp2. - The preds can jump about 10% higher in crouch leaps - Aliens: Some are faster on all 4 's, they leap a bit further aswell[/quote]. 3,433 downloads Uploaded: Marines to aid the Player in Single Player Skirmish, so here it is. If you haven 't tried out the Imp Co-Op Mod, then give it a shot. The latest version '2.something ' is now available to download: Gameplay: --------- This is a Marine only Single Player only version of the Trooper Style map that appears in the Imp Co-Op mod. To Play this map in Multiplayer, go and download the mod. Many small changes have been made to this map to cater for Single Player Skirmish including the addition of 3 Marine helper bots to assist defend the stockade. To have them follow the Player, select them the way you would use a door and they will follow you. Selecting them a second time will order them to stop and stand their ground. They may not be perfect, but certainly are better than nothing. To start the Alien AI swarm, access the compound 's upper wall walkway and open both of the Ammo boxes found there. The AI will only trigger once both boxes have been selected. The boxes can then be selected as usual but have no effect on the AI. Once the Aliens start their attack, the stockade doors will not re-open. You can fight either inside or outside the stockade once the AI has been triggered if you want to jump over the wall. Place your troops where you think is appropriate. General Information: -------------------- Game: Aliens vs. Predator 2 Title: Trooper Style Skirmish Version: 1.0 Included Files: SKM_TrooperStyle_v1-1.txt - This readme file. Skm_trooperstyle.rez - Game data. Release Date: July, 2006. Type: Single Player only. Author: Phil 'Windebieste ' Wlodarczyk Email Address: [email protected] Other AvP2 maps by Author: DM_Ruinous. First Multiplayer map. Single Player Predator Skirmish map. Modified version of DM_Ruinous for Single Player Marine Skirmish. Modified Monolith 's 'A Lesser Fate ' for Single Player Marine Skirmish. Original AvP Stranded map remade to accommodate AvP2 Single and Multiplayer modes. Single Player Marine Skirmish map. Multi and Single Player Skirmish map. Multi and Single Player Skirmish map. Multiplayer map. (Under the pseudonym: Sum_Dum_Phuc.) Shafts. Multiplayer map. (Under the pseudonym: Sum_Dum_Phuc.) WiSPa. Map pack featuring 11 Single Player Marine Skirmish maps. Subway from original AvP remade to accommodate AvP2 Single and Multiplayer modes. Morlock, Based on HG Wells ' The Time machine. Multi and Single Player Skirmish map. Multi and Single Player Skirmish map. Multi and Single Player Skirmish map. Dropship Down. Multi, Single Player Skirmish and Co-Op map. Circle of Death - Char Grilled Edition. Enhanced version of Tutonic Monkey 's Circle of Death map. Of Gods & Monsters. Multiplayer Promotional map for the Open Pyramid Project. Hell 's Gate. Multiplayer Objective based TDM map Revenge of the Malevolent Monkey. Experimental Single Player map. Forge of Honour - Predator vs. Predator Multiplayer map. Also available as Predator Skirmish. Temple of the Worm - Single Player Predator map. This list is getting long.;) Construction ------------ Editor Used: DEdit. Base: The original map was built by Imp Hunter and Windebieste for release in the Imp Co-Op Mod. Skybox by Tutonic Monkey. AI Marine escort by Herr_Alien. Construction Time: about 4 weeks. Processing Time: 2 minutes. Balance set to 950. Known Bugs: The escort AI Marines aint perfect. Sometimes they fall off of the catwalks and do other dumb stuff. You 'll have to live with it. New Sounds: No. New Textures: Yes. New loading screen and funky grave marker textures. Guess whoe died in the crash.? 3,226 downloads Uploaded: the background music file which you can play seperately to your map. Welcome to the Jungle. __________________________________________________________________________ _____________________________Hints+Tips:____________________________________ Humans will have to hunt for weapons which are scattered throughout the level. Try to use as much cover as possible to avoid those predators in the trees. The camp hides a number of weapons and pickups, if you can get there. Predators will find their weapons in the trees and are best spotted in predvision. Stay high and take out the humans from above; the ground is dangerous and you are at risk from miniguns and bouncing grenades. Aliens have lots of cover and can use the trees to navigate the level quickly and safely. Beware of predator and human tracking weapons and dont sit still for too long, or you will become the one thats hunted. 3,185 downloads Uploaded: The new sounds come from all of Arnold 's films and even a few from 'The Governator. ' I also threw in some weapon sounds, menus, and a few other stuff. *Note, each.Rez file has different contents. Make sure you read about them first or Arnie will be screaming at you STOP WHINING!* Sound Pack Changes for ARNOLD.rez: A) Menus 1. New menus of Arnold 's most recent film, Terminator 3. New menuloop(s) taken from the the T3 dvd. New loading screen/custom level background of T3. New 'you were killed/mission failed ' menus of T3. New splash and splash sound. New menu sounds of Arnold responding. B) Sounds: 1. New male taunts for both singleplayer and multiplayer. (I changed every single male taunt except for the cocoon and retreat sounds) 2. New male pain, death, and scream sounds. New sounds for certain actions taken during multiplayer. Ex: Freefly mode, evac sounds, loading, summary, and so on. New sounds for entering a cheat code, and closing the chatbox. New reload and fire sounds for the grenade launcher, new minigun loopfire and stop fire sounds, new pistol reload sounds, new sadar fire sound, new shotgun fire and reload sounds. (All weapon sounds taken from Terminator films) C) Misc: 1. New multiplayer icons for the player menu list. Icons are as follows: Server Control (Star) = T-800 Terminator Firelow>FireMedium>FireHigh = Arnold>Terminator Arnold>Angry and Bad Arnold.: ) *Note: Certain actions the player takes, will make Arnold act differently. I made it this way, in order to highlight Arnold 's hialrious side/personality. For example: entering a cheat code, evac failures, dieing, etc; all get Arnie angry.* Sound Pack Changes for ARNOLDCHAT.rez: A) Chat 1. Arnold will say 'Stop Whining! ' everytime you receive or send a message. Arnold will also say 'Stop It! ' everytime you hit backspace when typing a message. This is extremely hilarious the first time you hear this, however it may become annoying with frequent messaging. Especially if you are in a server where everyone constantly says 'LOL. ' Give it a chance though. If you don 't like it, don 't use it. This is why it is in a different rez. 3,157 downloads Uploaded: indiscriminately hunt down and kill the Player. It is up to the Player to defend themself for as long as possible from the onslaught with the available Weapons, Ammo, Health and Armour that can be found in each map. All of these maps (Excluding [i]Cabin Fever[/i] and [i]Primaeval[/i]) have had prior release in some previous form. However, all of these previously released maps have had varying degrees of enhancements, modifications and improvements made to them for release in this Map Pack. Some changes are obvious and will be immediately noticeable. Others are subtle technical enhancements and will not be obvious. As such, all maps possess improvements over the original releases that will affect gameplay and/or performance. 3,136 downloads Uploaded: Mode, AvP Spear VIP Mod - Hand for desert eagle Created By: Sasa.cz San_Michele Rayven Whats new? Predator: All predators has normal pred. Models and new skins (from avp movie). 3,090 downloads Uploaded: supposed to be weapon skins, huds, menus, and music, but many people requested more and more. Therefore I winded up changing most of the AvP2 game. I heavily compressed most of the files in the mod, otherwise it would be around 700 mb or so. Im pretty sure this is the biggest mod ever made for AvP2, but size isnt the purpose of this mod. This mod is basically a 'fun mod' which changes a lot of things to revive interest in the game and to, well have fun. Keep in mind that this mod is completely client side and was made to work on any server, EXCEPT for the multiplayer maps, which are needed by all players. Therefore there are no gameplay changes in this mod, however the gameplay may feel different with all the things changed in this mod. For those who only play online, you will only have half the fun you can have with this mod running. I suggest you try playing any of the three single player campaigns again, even any singleplayer custom levels. With all the new skins, sounds, and especially music changed, the singleplayer campaigns have a very cinematic feel to them. This applies to both actual gameplay and cutscenes. *Be sure to read the changes for both the mod and the Cultist rez files, so you understand whats what.* SW_MOD.rez Changes: A) Menus: 1) New Splash + Splash Sound 2) New Menus depicting mostly Vader in Ep.5 - Including new animated Alien, Marine, and Predator singleplayer menus. The menus should look and feel more cinematic now. 3) Battle Of The Heros, Vader Defeats Luke, Battle Of Endor 2, and Imperial March themes used on the menus. 4) The Harrison character on the singleplayer menu has been skinned to look like Luke Skywalker. 5) Many new text changes in the menus from the opening menum, to the difficulty select, to option settings, and to player select. 6) New custom level/loading screen background. 7) New loading menus. 8) New 'You were killed!' Or 'Game Over' menu backgrounds. 9) New in-game credits. B) Huds: 1) New Marine Hud 2) New Predator Hud 3) New Exosuit Hud C) Music: 1) All and I mean ALL of AvP2's music has been changed to Star Wars Music from the 6 episodes. I selected only the best (most suitable) music from the movies since there wasnt enough to use them all. Alien music is mostly taken from Ep.1 and 2., Predator Music is mostly from Ep. 2 and 3, and Marine/Corp music is mostly taken from Ep. I carefully edited all the music to provide looping and to give each of the three species a different mood or emotion during gameplay. The music files should also suit all custom levels as well. Humans should feel like they're in an Empire era, aliens in a Republic era, and preds in-betweeen the two time periods. Note that the music files arent cheap and most are longer than the original AvP2 music. Furthermore the new music should support most (mainly all) custom levels at the time of this release, pretty well. D) Sounds: 1) New bar ambient sound of the cantina theme. 2) New Alien Sounds a) Facehugger sounds of Ewoks. B) Chestburster sounds of Jawas. C) Runner sounds of Howlers. D) Predalien sounds of Tauntauns. E) Praetorian sounds of Sand Creatures. F) Queen and Empress sounds of Rancors. 3) New Synth sounds of Stormtroopers. 4) New Predator Sounds a) Standard Pred sounds of Wampas. B) Heavy Pred Sounds of Jabba the Hutt. C) Light Pred sounds of the Sarlacc Pitt and Rhino. D) Assault Pred sounds of Jabba's Pig Guards. E) Some random sounds of Tusken Raiders, Bossyk, and Chewbacca as well. 5) New Human Sounds a) Jump land sound. B) All male sounds changed except for two - death, pain, inspect, attack, cower, retreat, and cocooned sounds changed. C) Nearly all female sounds changed as well. 6) A few new event sounds. 7) New Impact sounds. A) Bullet impacts now sound like laser bolt impacts. B) Spear Gun impact changed to a bowcaster impact sound. C) Knife impact sounds changed to lightsaber impact sounds. 8) New Interface Sounds a) Multiplayer loading, player selections, free fly mode, observere mode, vision mode, vision loop, chat, cancel, and cheat sounds changed to various sounds. B) Evac and survivor sounds changed to small music clips. This provides a more cinematic feel to the game. 9) New Item sounds for the pda and locked ammo. 10) A few new lift sounds. 11) New powerup sounds for weapon pickups, health, armor, and destroy. 12) New explosion sounds. 13) New debris sounds for flesh, glass, metal, and pred mask. 14) New weapon sounds. A) New turret and pickup sounds. B) New Alien facehug and headbite sounds. C) New exosuit sounds for mounting, dismounting, minigun, rocket, laser, and weapon selects. D) New sounds for the grenade launcher, hacking device, knife, minigun, pistol, shotgun, pulse rifle, sniper rifle and rocket launcher. - The knife sounds are changed to lightsaber sounds, while many others sound like laser bolt fire now. New select sounds for all of these as well. F) New flare toss sound - force push. G) New cloak, decloak, failcloak, lasertrack, and charge sounds for the predators. H) New wristblade, energysift, hacking, pistol, shouldercannon, spear and speargun sounds. Energysift has a deathstar charging up sound and a few others have laserbolt fire sounds. E) Sprite Textures: 1) Clear nightvision, new railgun scope (Zem's Sniper Rifle Scope), and synth blood is now normal human blood since synths are human in the mod. 2) New explosion textures. 3) New spiderflare textures - somewhat like a thermal detonator. 4) New muzzle flares to simulate laser bolts. 5) New cloak effects, disc trail, and alien electical auras. 6) New pred pistol projectile textures. F) Multiplayer Maps - with authentic custom textures and sounds: 1) SW_Bespin_V2 by HHO 2) SW_DeathStar by HHO 3) SW_Republic Destroyer by Artalavista 4) SW_Tatooine by Artalavista G) Singleplayer Maps - with authentic custom textures and sounds: 1) Assassin by Artalavista 2) Tatooine Getaway by Artalavista H) Worldtextures: 1) Added planets/space stations to certain skies. - Alesserfate has Alderann and the Death Star in the skybox. It should feel as if you're in-between the two as the Death Star is positioning itself for an attack. - Lucifer's Fate has Kashyyyk and Mustafar in the skybox. 2) Intro and Outro cutscenes now have the 2nd Death Star and the solar system from Ep.5. I) Skins: 1) New attachment textures for helmets, hats, smartgunner, and shoulder lamp. 2) New powerup skins for some weapon pickups, ammo pickups, armor, and health. The health pickup also uses a new model of a bacta tank as in many Star Wars games. 3) Various props skinned including ammoboxes, motion tracker, and uniforms to match character skins. 4) New SFX skins a) Debris textures for muzzle flares and effects. Synth guts are also human like now. B) Rockets, grenades, and flares skinned black to match guns. Energy bolt is now green. C) New bullet shell textures. 5) All marine weapons/tools skinned to match weapons used by the Rebel Alliance, Empire, and Republic. - Except for the flamethrower which uses Boba Fett flamethrower textures, and the sniper rifle which is based on the sniper rifle in the game Star Wars Bounty Hunter. - The knife, pistol, and pulse rifle use a custom models to make them appear as a lightsaber, blaster, and a blaster rifle in 3rd person view. 6) All predator weapons/gear skinned. I know they look nothing like anything in the movies, but the weapon models look nothing like anything in the movies. Therefore I tried to give some of the weapons a matching look of custom bounty hunter gear and somewhat tie it in to the green laser fire by the Empire. It was either this or nothing for the predators since this is mostly a human mod. - However, the spear and speargun use custom models to make them appear as a sith scepter and a bowcaster in 3rd person view. 7) All human characters skinned for both singleplayer and multiplayer. The guard skin was the only skin not made by myself, as it was made by Artalavista. Also note that many of the skins use model changes and the Tavion character uses Coty's 'Tomika's Daughter' model. I also added hair, ears, skin, and nails, to many skins/models that didn't have them originally. Probably only the modders and skinners will notice all the little changes though. 2,821 downloads Uploaded: depicts a densely forested canyon featuring a dropship crash site. This was a very quick map to build because I used various prefabs created from other maps that I have made to hasten its construction. The crashed Dropship 's origin is from an old skirmish map, Primaeval. The trees come from Morlock; and the NoSnap rocks are heavilly modified versions of rocks that appear in an incomplete and unreleased map residing on my hard drive, Hell 's Gate. The title, 'Dropship Down ', is an hommage to the Ridley Scott film, Blackhawk Down; which is an awesome - and must see - movie. However, other than the title, there is no resemblance to Scott 's movie whatsoever. 2,539 downloads Uploaded: For 'Aliens vs. 2,533 downloads Uploaded: to a more fair and balanced AvP2 experience. Weapons that can drop opponents quickly have are no longer 'all powerful ', and tracking has been removed completely. Predators and aliens are faster. Class weapons have been moved around a lot as well. I made a load of sound changes in this version (especially to humans) by adding some new taunts, different pain sounds (humans), and aliens are a little more stealthy in the sound department. I think I 've finally fixed all the quirks of earlier versions, but please send me some mail if you notice anything strange or have other suggestions. Oh, and mad props to Roh for all the help beta-testing stuff!:P[/quote]. 2,381 downloads Uploaded: wrong. INFESTATION is an entire Campaigne for the Marines in AVP2. It spans about 4 levels, each one Action packed and well constructed and driven by a captivating storyline. The lighting is very supportive of AVP's original 'What you can't see, can see you and kill you.' The voice acting seems abit out of place but hey, these guys did a great job. Minor bugs here and there but none that will really bother you during the game. Keep in mind the Menus are in French. Well there's quite abit to it. I'll not spoil all the goodies for you. I'll probably be flogged for saying this but I recommend getting PROJAM's AVP Mod and adding this command to your startup option. -rez custom PROJAM4_4.rez -rez custom INFESTATION.rez that will run INFESTATION with all of PROJAM's goodies. We're still tyring to get permission to host PROJAM's mod here so you'll have to go elsewhere until I get word from him. WE RECOMMEND PROJAM's MOD! I think there was another Single Player campaigne for AVP2 that went under. Was called dark showers or something. 2,321 downloads Uploaded: sure this MOD will please that guy. AvP2 Commando is not a super-realistic or movie-esque MOD (it has some AVP-R sounds though) it's more like a funny Arcade MOD with a slight influence of realism. I guarantee: it's way different than my previous MODS. Another reference to AVP-R is the Predalien, he's the real star in this MOD, you can browse the readme file for more information about AvP2 Commando and its features. If you think the preview pics aren't enough, take a look at there. (remember, the one showed in the video is the beta version of this MOD) Now have fun boys and girls:-). 2,278 downloads Uploaded: desired warrior yautjan to make the good with this weapons, but the others all yautjans were already corrupted it decided to be withdrawn on a remote planet and from a temple, in which resides the gilded lance. We are in 2010, one of your companion has to find the trace of the gilded temple and then then volitilized brutally, without nobody knowing who did. The last transmission that it sent to you came from a planet being in the edge external of the galaxy, this planet naming tag ' kel hu. Your mission is to find the lance gilded, to take it, to flee it and bring back to your elder of clan naming Celtic Elder Seidan. This story is in a cinematic ________________________________________________________ News: a AI predator who Help You. A cinematic news skin for the spear new design and textures ________________________________________________________ Special Thanks: Redclaw, for his texture, this help to build this map Nivel 426 for his tutorial of dedit for talon My clan to help me! ________________________________________________________ Visit us: celticclan: (website) Redclaw: Nivel 426: Alien vs predator 2 filefront: ________________________________________________________ Copryright permission (c) 2006 by Le Celticant. 2,203 downloads Uploaded: should make the FPS easier. Arguably the map is still a beta, but unless theres anything drastically wrong with it that I have missed, then its going to be the final release. There ARE a couple of bugs that I am aware of but these are mainly just the odd texture issues inherent with gouroud shading. Its not a flat out DM map, terrain is not the easiest to negotiate and pools of water are uncloaking 'traps ' for preds. It also takes a skillful pred to climb the trees but to help counteract that, in the day time version, the marines do not have a motion tracker. Tracking weapons are also either sparse, or non existant - expect this to be a proper fight gentleman. The map is the latest installement of the =ARC= mappack, due for release later this year.[/quote]. 2,017 downloads Uploaded: Occasionally, a Predator may come to disagreement or cause grievous insult to another of his tribe; and Honour must be protected and preserved. A test of Yautja Pride is a fight to the death. To this end, the 'Trials of Pride ' are conducted amidst the magma-heated background and sulphuric fumes of the great natural furnace arena known as the 'Forge of Honour '. This release contains an updated version (1.1) of Forge of Honour Predator vs. Predator DM map and a Single Player Skirmish to lay some smack down on Alien AI just in case you don 't want to play online. Gameplay: --------- MULTIPLAYER: Forge of Honour is a 1 on 1 Predator only DM map. Server should toggle Friendly fire = ON; and Class weapons = OFF. This map is strictly for Predators only; to settle grudges amongst themselves. Other Species joining this map are isolated and placed inside a secure cage and broilled alive above a pit of lava. Ha haa haa haa haaaaa!!! SINGLE PLAYER: Just run around in circles and knock the socks of the AI Aliens. 2,017 downloads Uploaded: their interface. (Spear and Wristblades hitting human flesh have new sounds.) - Drones and runners; taunts, deaths, pain and claw swipe sounds - Humans; Pulse Rifle nade fire, pulse nade and sadar explosion sound,death and pain sounds - New menu music and sound fx - New predator and marine failure single player menus - New splash screen and sound - New set of sprites for the Shoulder Cannon explosion Enjoy the pack as it is my last file for AvP2 as a *Christmas Gift* as I retire from AvP2 modding and gaming.[/quote]. 1,939 downloads Uploaded: mod since I liked so many and I could only include one into the client side mod. Therefore I got her to convert the two most recognizable lightsaber models for me. She converted Luke Skywalker 's lightsaber and another lightsaber with a miscellaneous hilt that looked like anyone could use. Since Luke 's saber only matched Luke 's and Obi-Wan 's profiles, I decided to use the other weapon model. My original plan was to make a few skins of each of the sabers in a pack about half the size as this one. However, after displaying the first lightsaber model to the public, a high demand of interest came pouring in. Upon notice, I immediately went back to RaptorRed asking her to convert two more lightsaber models into AvP2. These last two models were chosen for more variety for the Sith characters and neutral sides. With these final four lightsaber models, I then proceeded to skin the saber blades to various colors for even more variety. Thus offering more customization of the Star Wars Mod during gameplay. You 'll notice there are many similar names for all of the rez files. Each rez file contains a different number and color to distinguish among each other. Rez files with the same number (for example '1 ') will use the same hilt or handle of the lightsaber and the colors (for example 'BLUE ') indicate the color of the lightsaber blade. These various skins and models are designed to overwrite the SW_MOD default lightsaber model in 3rd person view. None of these packs include the lightsaber sounds found in the Star Wars Mod because these packs should be running with the Star Wars Mod simultaneously to hear the sounds. Although these packs do not require the mod to work, I suggest running the mod and using these lightsaber packs to somewhat customize the mod to your liking. You have a total of 27 Lightsaber packs to play around with. 1,826 downloads Uploaded: Death Cry. It's out of place because the Pred's not going to go BOOM! Now for some depth. Pred sounds are very good, minus the death ones. Human's have alot of movie cut(ripped) sounds that seem abit out of place, such as Vasquez screaming 'let's rock!' With some white noise overlapping her while your playing as Harrison. I like the 'suspectloveishurt' 0sound for human's. Play with this pack and you'll see why. Music is great! Very fitting for this game unlike last time. Aliens have movie sounds too such as the crys on ALIENS with very little overlapping since they were ripped. All in All a great upgrade from BTP v1 Thanks Acid Glow. 1,756 downloads Uploaded: original maps. It promises to bring hours of new fun to your PC screen. Dante 's Inferno has been re-mastered and lag significantly reduced. Plus a few new things have been added. Come see the new frozen version of Dante 's Inferno - 'Malus Mortis '. 'Hell hath frozen over! ' All new adventures and ways to die in this new map. The 'WaterWorks ' map is a cool flooded remake of 'Leadworks '. New secret rooms and underwater pipes make this map a lot of fun. The 'Devil 's Reach Station ' is a deep space re-supply center that after it was abandoned was taken over by smugglers. It is sometimes crawling with critters in the dark. This map is a remake of the pred mission single player map but has a bunch of new cool enhancements. Be sure to checkout the new ducts and prison complex part of the map. The 'Pilot Fortress ' complex was built to specification for WarWhore 's upcoming 'Pilot Project ' mod. It is two maps (Day and Nite) that are an abandoned Fortress in the Praxis system that was overrun by Predators. Your mission is the re-take the fortress and keep is secure. The two maps feature a large indoor/outdoor layout with swampy sewers and hidden rooms. Make sure to find the hacking device because you will need it in this map. Snipers will enjoy some amazing long distance shots at dizzying heights. Be sure to stop by the Fortress bar to relax after a good day of killing. 'Genesis ' was the first map I ever made.now I know that it 'Blows ' but for sentimental reasons I included it in this map pack. Be sure to checkout the very first room I ever created in DEDIT which is in this map. More information about the individual maps is at the bottom of this document. Game: Aliens vs. 1,753 downloads Uploaded: (1900) whaling station that has been abandoned for over 100 years. Predators have been coming back to the station from time to time to conduct their ritual right of passage to being a blooded warrior. The station is very old with howling wind, swirling snowfall, and cold weather as it is set on a small island 'Bouvetoya 'in Antarctica. Visibility is very limted due to the poor weather conditions. Some of the stations lighting systems can been restored but you would do well to bring plenty of flares and flashlights. It has been said that there may be a large complex under the surface of the island but it has never been found. I am sure at some later date that will be found.but for now your mission is to secure the old whaling station and make sure it 's safe. 1,748 downloads Uploaded: intended to be played. You can change these if you want but alien life cycle should stay off all the time I did a major work on the character butes and this no longer works like it should. If used you will only change to a Warrior, Queen or Predalien all other types will not be used and some attributes may not work like they are intended Lowering damage% will cause serious damage effect problems for weapons some will become far to weak and others far to strong. Increasing it has less of a negative effect and will mainly cause people to die faster as it should. KINDRED READ ME INFO--------------------------- The Primal Hunt version of Pilot Project was not tested as much and is considered a beta test so there will be more bugs in it Make sure you set all weapons and classes to ON, BEFORE you activate the mod. Start a normal game and set every thing to on then go back and activate the mod. This version of the Mod does not support weapon and classes so that option does not work and will really mess things up if you try to use it, so DON’T. The predator energy icon on their hud does not work correctly so you will not know an accurate amount but you will see it empty, it’s the best I can do for know Getting in to a game- do to the class deactivation option in Primal Hunt you can only select certain characters to JOIN a game, however once in the game you can then select any character you want. It was brought to my attention that the game sometimes will set class characters off randomly so you may have to search for one to join with. This may be a pain at times for corps vs marines only games and such. The pred stalker seems to be the only one that stays available all the time so leaving one pred in every game should be a sure way for people can join, the game then auto changes them to another character if that class is full. Tools are character specific unlike regular avp2 players can not pick up hacking tools or torches so if you’re playing a map that uses them you better have the right teammates with the right equipment Dual Pistols can be used however not all players can get them. Also once out of ammo you drop one BUGS AND SUCH--------------------- Some skins in SP and custom maps may be wrong the SADAR gunner is one of them Footprints, may in some maps end up floating in a spot in the map and still work on the ground. Nothing I can do about that it has to do with how the map is built If you set your resolution differently overlays and other game modifications will not work as intended and will look all wrong. This mod was created using a basic 640x480x32 resolution. Some weapon models will JAM if you try hitting the fire key really fast in attempts to make the weapon shot faster then intended like the old trick with the sniper and pulse rifle either select another weapon or hit f1 twice to fix KINDRED- The big one is the weapon and character selection. Do not use these at all, don’t even look at it. Before you start activating the kindred mod. Start a normal game and turn all weapons and characters ON. Then quit and activate the mod. KINDRED - To Join a game you may have to select a character you don’t want to join the game but once in you can select any character you want. MAIN GAME PLAY CHANGES---------------- Mod is coop and MP skirmish friendly, weapons do the right damage to AI characters I built in a rewards system into the game play. For example being a lowly face hugger is very difficult but allows you to be the strongest aliens in the game, the Warrior, the Predalien or the Queen. There are other rewards you’ll have to figure out The jump on most human characters is drastically reduced. Humans now have to put more thought in their evasion tactics, the Mexican jumping bean approach will no longer work but team work and use of cover does. Character attributes such as speed and armor have been determined by the characters weapon load out. Some characters are set to give you the Queen when face hugged to make them a more desirable target Some characters are immune to being faced hugged. Another reason why life cycle should be set to off. Class Weapons are always on Night Vision and Motion trackers are only given to certain characters New vision modes added to humans. -------------------CLASS OVERVIEW ----------- Preds have an advantage in one on one combat. There weapons do large amounts of damage but are set in a way to be more “sporting” which when faced by multiple opponents is a disadvantage. Aliens- with their new weapon types, allow players a verity of tactics, so don’t play every alien the same way use their strengths and weakness. They are vulnerable at a distance but once in close they can kill easily. Marines- As a team they are almost unbeatable. Having a large assortment of weapons and munitions to choose from. Stick together and cover you teammates. Corporates- They too are strong as a team however each character has a more specialized role limiting their overall effectiveness. When filling their assigned role however individually they are unmatched. EXOs- Now can only be used by one type of character in the marines and one the corp. It now uses ammunition supplied by that player so you can gather more ammo and rearm the Exo. It no longer shows how much life you have left either. I’m working on a damage effect like smoke or something for a later version --------------------------CHARACTER SPECS-------------------- ------------PREDATORS-------- Light Pred-------- Faster and more agile but with lighter armor, the Juvenile can easily out maneuver humans and use its spear gun to stay concealed and attack from afar its light armor though gives it little benefit against heavy weapon assaults and Xenomorph melee attacks. The short ranged homing Disc does allow some advantaged over weaker Xenomorphs and humans however. Equipment LIGHT BLADES RAZOR DISC SPEAR GUN PLASMA CANNON PICK UP HACK SELF DESTRUCT SCRAM GUN(PH) Huntress---------- Like the Juvenile she is fast and agile but has slightly more armor. She uses the same tactics but is equipped with the Net Gun so she can render heavily armed human enemies immobile. Her spear gun fires poisoned tipped darts that cause damage over a long period of time and the secondary fire is a melee attack which also poisons its victims. This allows her to be very proficient in hit and run and evasion maneuvers. Equipment- LIGHT BLADES POISON DART GUN NET GUN PLASMA CANNON PICK UP HACK SELF DESTRUCT SCRAM GUN(PH) Stalker------- Having thicker armor then the light predators allows the stalker to survive most encounters with hostile prey and though armored still retains a high level of agility and speed. Equipped with the basic hunting gear of the plasma caster, net gun, spear and able to pick up the disc allows this predator a verity of hunting tactics. The Plasma Caster when Alt charged has increased velocity and stopping power. Equipment- WRIST BLADES SPEAR SHOULDER CANNON DISC PICK UP NET GUN SELF DESTRUCT HACKING DEVICE Spear Master----- Like the Stalker the Spear Master has good over all Physical abilities and standard armor. Its attack range though is limited by its use of staff weapons. The Javelin has a moderate range when thrown with high damage versus humans and weaker aliens. The Lance has a very fast melee attack causing light damage, it can also be thrown and locks on to enemies. Equipment- WRIST BLADES THROWING SPEAR HOMING SPEAR PLASMA CANNON PICK UP HACK SELF DESTRUCT SCRAM GUN(PH) High Hunter----- Heavily armored but slow and bulky, the Hunter can take on any prey in melee combat and hold its own. Preferring a more thrilling hunt he uses no vision modes Equipment- HEAVY BLADES THROWING SPEAR SHOULDER CANNON DISC PICK UP NET GUN PICK UP SELF DESTRUCT Warrior The Warrior does not hunt its prey he lays waist to them. Though equipped with a cloak the warrior has little use for it. Its energy weapons drain far to much energy for it to be useful. A personal shield generator allows the warrior to find cover to recharge if he unwittingly used all his energy reserves in the heat of battle. This shield produces its own power and can also disrupt AI tracking weapons, unfortunately it can not stop large projectiles and area effect damage from getting through. Equipment- PLASMA BLADES WAR CANNON WRIST BLASTER ENERGY SHIELD PLASMA CANNON PICK UP DISC PICK UP Xeno Slayer(Kindred Only)— Similar to the High Hunter he however has an advantage over Xenomorphs do to his use of Xenomorph armor. The Slayers chosen prey is the Xenomorph and so uses only that vision mode. During a ceremonial initiation of the clans juveniles, Xenomorphs overran his ship massacring his clan which triggered the self destruct. Alone he survived months of hunting and being hunted In his attempts to elude death he found ways of mixing the aliens fluids and soaking them in to his covering which diminished the aliens ability to effectively track him. This prolonged exposer to the fluids allowed them to seep through into his flesh blending with it causing permanent side effects. Equipment- XENO BLADE THROWING SPEAR SHOULDER CANNON DISC PICK UP NET GUN PICK UP HACK SELF DESTRUCT ----------------MARINES---------------------- Corp/Marine Combat Synthetic The class 3 Combat Synthetic is designed to fill the heavy machine gun support role with secondary skill sets in light rifle use. The synthetic vision is an improvement over night vision and makes spotting enemy units easier. With high health and the capability to carry extra armor this unit can be a hard target to take down. Equipment- KNIFE PISTOL PULSE RIFLE PICK UP MINI-GUN Trooper Well protected and equipped the trooper forms the back bone of any squad. Equipment- THROWING KNIFE PISTOL HAND GRENADE PULSE RIFLE FLAME THROWER BLOWTORCH MOTION TRACKER Smart-Gunners Equipped with the Smart gun limits this troopers weapons and armor load out and makes him weak as a stand alone unit however when placed in the squad support roll he is invaluable to any team. Equipment- KNIFE HAND GRENADES PISTOL SMARTGUN FLAMER PICK UP Grenadier Outfitted with a multi round grenade launcher this trooper can send explosive, incendiary, chemical or smoke rounds at enemy units. Extra armor to repel damage when using munitions in close slows this trooper down. Equipment- KNIFE PISTOL HAND GRENADES PULSE GRENADE LAUNCHER NBC trooper Carrying a multi use rocket system and extra rounds is no easy matter for this trooper, he sacrifices armor and movement for brute force. MLRT system can fire SABOT antitank rounds which are great for taking out FIST units and incendiary rockets cause good wide area damage. The Heavy Mortar can drop rounds behind enemy cover causing massive damage. If timed right it can also be air burst over enemy positions Equipped with a flame retardant suit and a shot gun incase things get too close. He is also cross trained to supply and operate FIST units. Equipment- KNIFE PISTOL PICK UP SHOTGUN MISSILE LAUNCHER HEAVY MORTAR FIST SUPPLIES Sniper Snipers are lightly armored but are fast and can easily get to places other troopers have a harder time getting to. They are issued a semi automatic high powered rifle and automatic pistol and if the need should arise they can equip a Pulse Rifle. Do to their ability to move quickly and engage from a distance they are best used for recon and support Equipment- KNIFE HAND GRENADE AUTO PISTOL PULSE PICK UP SEMI AUTO RIFLE HACKING DEVICE NIGHT VISION TARGAT Trans Atmospheric Rapid Global Assault Trooper The TARGAT is patched into the command ship in high orbit through his helmet. This allows him to order orbital strikes of bunker buster rockets or a precision rail gun strike against targets on the planets surface. It also has built in night vision and motion tracker. Standard issued armor and pulse rifle allows this trooper to bring the fight to the enemy Equipment- KNIFE PISTOL PULSE HACK ORBITAL STRIKES MOTION TRACKER NIGHT VISION Demolitions Heavy armor slows this trooper down but working with satchel charges, booby traps, and cluster mines he’s going need all he can get. Equipment- KNIFE PISTOL PULSE RIFLE DEMO CHARGES BOOBY TRAPS CLUSTER MINES CUTTING TORCH -------CORPORATE-------------------- Ghost Ghosts rely on cover, athleticism and covert weaponry. More mobile then their other teammates they are able to quickly move, climb and crawl creating minimum disturbance. Gaining entry to areas that are inaccessible to others. Ghosts utilizes a cloaking device and high energy rifle. The cloak however is limited compared to the predator type, it can be overloaded by bright light, can’t fool night vision and limits the amount of ordnance and protective gear that can be used. The energy rifle is equipped with a scope that can see through certain materials and smoke screens and its energy blast can kill with just a single hit. A charge delay before firing and its need to be reset after each discharge limits this weapon. Equipment- TANTO KNIFE SILENCED PISTOL PLASMA RIFLE NIGHT VISION S.H.O.C.S. Special Hazardous Operations and Combat Squad Equipped with a verity of eradication, nullification and retrieval ordnance, these troops are heavily armored and use special vision modes to track, capture or eliminate Xenomorph threats. The MAWL can fire a verity of ordinance like Nets and Napalm. The EM Rifle causes no damage but can stop any alien even the queen dead in its tracks allowing other units to engage and kill it. Equipment- KNIFE PULSE/SHOT COMBO MAWL GRENADE LAUNCHER EM RIFLE NIGHT VISION ELECTRO VISION S.H.O.C. Officer Leading a SHOC squad down into a Hive is not what any sane man would do for a living. Unless of course the pay is good. With that pay you can suit up in the best armor, weapons and equipment you can buy. But special vision goggles, flamethrower and a fully automatic shot gun can only take you so far, you need big chrome balls to face what lies down there. A brave man can look death in the eye but what do you do when it doesn’t have any. Equipment- KNIFE PISTOL SHREDDER AUTO SHOTGUN FLAME THROWER HACK TORCH SMARTGUN PICK UP MOTION TRACKER NIGHT VISION Specialist Similar in many ways to his marine counter part the Specialist also has had training in demolitions and sharpshooting, this gives him I wider range of tactics compared to the marine trooper. Equipment- THROWING KNIFE PISTOL HAND GRENADES ASSAULT RIFLE DEMO CHARGES HACK TORCH NIGHT VISION Iron bear Rehabilitated with synthetics this trooper can with stand more punishment then most. He fills the roll of smart gunner but uses instead the new G.U.N. Tracking rifle which uses sadar tracking rather then the outdated smart tracking. It does however have a smaller magazine and fires slower then the smartgun. Equipment- KNIFE AUTO PISTOL HAND GRENADES G.U.N. TRACKING RIFLE HACK SHOTGUN PICK UP Pred Hunter Killing one of her “gods” and escaping from their ship this Yajanti slave is now hunted by her former masters for her trespass against them. The tables have turned though, stealing weapons and a small ship she has now become the hunter. Equipment- RAZOR GAUNTLETS ENERGY PISTOL SPEAR GUN PREDTECH VISION FIST Operator FIST Operators are specially trained to pilot exo units into combat situations. The FIST was designed to be light and easily transportable and so limits the amount of ammunition it can store. FIST Operators must dismount and carry ammunition back to their units often, leaving them vulnerably to enemy attack. The need to carry the heavy ordinance slows them down so they are issued only light armor. Equipment- KNIFE PISTOL SHOT GUN FIST SUPPLIES TORCH F.I.S.T. Forward Infantry Support Tactical Though heavily armored and equipped with devastating fire power, the FIST is designed to be a force multiplier and not a stand along unit. Limited ammo stores and restricted peripheral vision at times leaves it vulnerably to attack. Its slow speed allows faster enemy units to out flank it and use hit and run tactics as well. Its best used to support light infantry in engagements against enemies with superior fire power or numbers. The infantry should assist in covering its flanks and spotting targets so the FIST can bring its weapons to bare on the target and concentrate its limited supply of munitions. ------------------XENOMORPHS-------------- Pilot Strain Queens( AvP2 only) Smaller then the Xenomorph Queen and believed to come from the impregnation of the still unknown species of alien known as Pilot. It has the ability to birth facehuggers without the need for eggs and can resist fire damage and light ammunition fire. The Pilot face hugger is different from the Xeno facehugger and for some reason attacks other aliens. This behavior maybe a form of genocide, further research is needed. Pilot Strain Drones Born stronger then Xenos but has a faster molt cycle which limits it over all growth. Its heavier armor makes this drone slower then its Xeno cousins but gives it some fire resistance. Pilot drones are known to use a stream of disgorged acid to momentarily paralyze prey before closing to attack. Its armor like skin has serrated edges which allows it to shred through nets easily. Pilot strain and Xeno strain aliens have been known to show aggressive behavior towards each other. Arachnodrones Discovered in the deep thickets and under growth on LV-988. It lies in wait in burrows until prey happens by and traps them in a sticky acidic paste. Much weaker and slower then other drones its change in ontogenesis is believed to be an adaptation to LV-988s overgrowth of vine like vegetation which heavily hinders movement by anything larger then your average sized house cat. Sentinels A subclass of drone rarely seen. Found in hives that are under frequent attacks these drones are a kamikaze like last line of defense for the Queen. Its bulbous head contains sacks of biochemical agent which when the sacks membranes retract mix with the aliens blood causing it to explode into a shower of acid and acidic shrapnel. Weak and having a thin carapace its sole purpose is to die for the hive. Razorbacks Found on LV-348 where its major animal life was a porcupine like sloth. This alien is able to throw multiple barbed spikes that cause exquisite pain which momentarily stuns victims, it then closes to leap on them with a devastating claw attack. Weak and slow compared to other drones its ability to strike from afar gives this alien its lethality. Warriors Only seen before a hive is fully formed, the Warrior is believed to be the progenitor for the formation of new hives. Altering victims into facehugger eggs that can produce a Queen and once a Queen is established the occurrence or warrior type aliens dwindles and seem to be replaced by what are called drones. The Warrior slow molt cycle compared to the drone leaves it very vulnerable at first but allows it to grow stronger and deadlier then the drone. Born to survive and not just serve its strength is matched only by the Predalien. Both can only come from victims that have been face hugged and when they eat their first kills can double there health level. Once you are lucky enough to facehug a victim and change to an adult even if you die you will come back as a full grown alien but your health will always start out low until you can feed. Predalien A predalien is born when facehugging a predator. It is at first weak but if able to feed it will gain health that surpasses all other aliens but the warrior. Just as the warrior once you become an adult you stay an adult even after death Runners Coming from basic quadruped hosts such as canines and large felines they are given a vicious bite attack. Runners are faster then drones and warriors and prefer to run down their prey like a cheetah rather then pounce or use their tail. The tail on the runner is very weak doing little damage. Its legs and arms are more suited for running on open ground thus if the Runner tries climbing its mobility will be greatly reduced Facehugger Light skinned and a bit slow it is capable of impregnating hosts with a larva which then matures to a Warrior, a Queen or if the host is a Predator a Predalien. Its small size allows it to hide until an unlucky victim happens by Queen She is strong fast and heavily armored. Capable of tearing a man in half with little effort. She can not wall walk very well, Small areas are inaccessible to her but on an open field she’ll strike fear in the hearts of anyone unlucky enough to face her. She is only playable if you face hug the right character Empress(Queen Mother) Stronger then the Queen she can destroy any thing in her path. Her large size though can allow prey to evade her by hiding in areas too small for her to enter. Being so powerful it would be wise to set queen molt kills to above 7 at least Bio-Mechanoid (KINDRED Only) Bio-Mechnoids are captured Xenomorphs that have had extensive synthetic augmentation. The control units grafted into their skulls were intended to moderate their aggressive behavior and make them more controllable for security and urban pacification. Unfortunately these components only amplified their hostility to the point of rabid psychoses. Most were terminated when the experiment failed but a few managed escaped containment and returned to their hive. Similar to your basic drone it has however more armor and less life also has the synthvision mode. -----------------New Specifications For Weapons, Ammo, Equipment and Abilities ------------------- _________________________MARINE_______________________ Knife - works just like the original Hand Grenade - Simply fire to throw the frag grenade has a short range Knife/ Throwing Knife- alt switch to use the throwing knife alt switch back to use the knife uses time grenades as an ammo pool Tanto (Ghost blade) functions like the knife with a charging strike like the pred wrist blades, however the charged cut comes at the back swing so timing your cut is necessary. This was done to off set the high damage it does. It can kill a base human with in 1 to 2 slices. Pistol - the PV laser sight is always on but the third person laser shows only after you fire the weapon. The pistol uses only one ammo type Auto Pistol - a faster firing version of the one above. Laser sight functions the same Silenced Pistol (Ghost only) a low muzzle report and low muzzle flash pistol for stealth. It essentially the Ghost main weapon Shot Gun - Uses only buck shot. Pulse Rifle - Does more damage, pump grenades are now effected by gravity so they now drop as they approach their target Corp Rifle (corp trooper)- A tri burst scoped rifle, does a little more damage then the pulse Shredder (SHOC pulse shot gun) - automatic shot gun with grenade launcher. EM-Rifle (SHOC) does no damage, used to stun large aliens so other teammates can fire on the targets easily. Also can stun and cause power drain on preds SHOC Pulse Rifle - same as marine pulse but has a shot gun secondary instead, did this so the shoc wouldn’t have the need for as many pick up weapons G.U.N. (Iron Bear only) Low fire rate and ammo count but uses SADAR tracking to aim. Uses pulse ammo Flame Thrower - has much less ammo but does more damage. Best used in bursts. Grenade launcher(Marine only) now has explosive, napalm, gas and smoke rounds. Gas in PH version causes long term stun affect and little damage MAWL (SHOC grenade launcher) Fires explosive, napalm, net and EM stun rounds Mine launcher (marine) A one shot weapon that fires a wide cluster of proximity mines Booby Traps (marine)- Prox mines that look like armor and health pick ups Satchel Charge - a high explosive charge that functions like the pred hot bombs. Make sure you keep at least one in your inventory or you will auto switch to your next weapon before you have a chance to detonate them Smart Gun - same as original but with more power and shorter lock on range Mini-gun (synth only)- has a shorter warm up time, pre spin removed SADAR(Marine only) - has explosive and napalm rockets. Tracking rockets removed Heavy Mortar (Marine only) - wide area effect weapon. Make sure you aim high Sniper Rifle(marine only) semi auto fast firing rifle. 5 round clip Plasma Rifle(Ghost) - Similar to the original rail gun but no longer zooms instead uses a scope like iron sight that must be “charged” to bring it up. Has a slight delay when firing and has a very small ammo count Orbital Missile Strike (TARGAT only) - can alt select between cluster, vertical or horizontal strike patterns. Uses smart gun tracking to aim. Some maps with low sky boxes don’t allow this weapon to be used. If not locked on to you target you should aim at a nearby object such as a crate this weapon can not aim at non objects such as the ground and walls in some maps. This is a one shot weapon Orbital Rail Strike (TARGAT only)- Functions the same as above. FIST Supplies - Not a weapon but carried by the Corp FIST Pilot and Marine Heavy Weapons Trooper this allows the troopers to carry ammo to the FIST and resupply it when it runs out FIST Minigun - causes high explosive damage and has a high rate of fire. It uses the same ammo pool as its Flame thrower. This was done to keep the fist needing to be supplied and to keep it from becoming to powerful FIST Flame Thrower - same a normal napalm. Uses the same ammo pool as the fist mini gun FIST Rockets - High explosive and wide area damage. It uses the Napalm rocket pool so use of rockets in the FIST will take ammo from the SADAR the Marine carries. Pred Hunter Pistol- Similar to the old Pred pistol but removed the secondary trishot stun Pred Hunter Spear Gun- Single shot then reloads has a sniper zoom Pred Hunter Wrist- Similar damage and speed as the Pred wrist blades -------------------------------New Marine Equipment Specs---------------------------- Torch/ welder- same as the one found in the game but now does more damage to player targets Hacking tool - same as the one found in the game Motion Tracker - Has less accuracy do to it using larger blips and is only available to a few troops. Use vision selection to activate Flares - now have a wider area of light Ghost Cloak - A very light sensitive minor cloak New Vision Modes>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>. Synth-Vision - Full bright with player textures set darker but aliens are hard to see SHOC Vision - Uses Predator Electro Vision ---------------------NEW AMMUNITION SPECS------------------------------------- New coop weapons have a gravity effect so rounds will drop over distance. This also makes sniping more realistic. All ammo causes some kind of long term damage mostly bleeding damage. Amount depends on the weapon used. So you may die long after you were shot Hand Grenades - short range fragmentation grenades Pulse grenades - high explosive. Is now effected by gravity so they drop as they fly Napalm - now use a projectile class affected by gravity. If you fire it straight up it will come back down at you and set you ablaze Gas Grenades - large area effect weapon causing long term damage(AvP). KINDRED version causes a longer stun effect since you can still walk in PH its like getting sick Smoke Grenades - used to cover movement through open terrain and block enemy vision. Good for covering troops from snipers Heavy Mortar - a gravity affected missile with short range and wide area effect uses the napalm missile ammo pool SADAR rockets - causes less area damage but instant damage is very high. Great verse FIST units and large alien targets SADAR Napalm - good area effect range plus fire damage Plasma Rifle Rounds - Very high damage a one shot one kill against most characters ============================PREDATORS=========================== Wrist blades - do little damage to aliens but does high damage to humans Heavy Wrist Blade - Does Double Damage Light Blade - Does 3/4 of normal wrist blade damage Plasma Blade(Warrior) - high damage plasma that stuns for a split second. It’s charging strike has three levels, first a normal strike then a high explosive cut then finally it fires a power bolt like that of the pred pistol secondary Spear - Does good melee damage to all characters Javelin- Throwing spear- alt switch to secondary to throw, uses pred energy Lance- Homing spear (spear master)- a homing spear with high penetrative damage and very fast melee attack. When called back you must switch to another weapon then back to use it again. This keeps players from spamming it, must have line of sight to retrieve Disc - no longer homes and must have line of sight to retrieve Shoulder cannon - Must be charged to second sound key before a plasma bolt will fire. The charging secondary is used for the faster shot, its ready when you here the double sound key. The Plasma cannon now does higher damage 2 to 3 shots will kill about any player but has a slower firing rate War cannon(warrior)- a shot gun type plasma cannon doing wide area stun and energy damage. Does not lock on Poison Dart (huntress)- Causes light damage but poisons its target for an extended time. If timed right the victim will die after being hit only twice if they can not reach health Has a secondary melee that does good damage as well as poisons. Darts do not decapitate. Wrist Blaster(Warrior) - A projectile weapon that is unaffected by gravity and can bounce around corners before exploding Net Gun - its nets are not as strong as before and is limited to two shots. The reload time is also slowed Scram gun (JINDRED ONLY) replaces the pred pistol. Primary fires motion spikes which registers on morion trackers. Still in beta testing -------------------------------New Predator Equipment Specs---------------------------- Predator Hacking Device - Can hack, weld and cut and does damage to targeted players. Weld and cut are not fully tested. 1,648 downloads Uploaded: as a map for AvP2. If you are interested in participating in the OPP or your are just curious and want more information regarding its progress, then please visit visit: You can also visit the Editing Forum at: planetavp.com or email me: [email protected] Your involvement in this project is welcome. Revision History: ----------------- Version 1.2 * Third playable Version 1.2, Released August, 2005. * Added: Single Player Predator Skirmish with all map features updated to V1.2. * Added: Miscelllaneous Props including: Pred statues, Alien statues and wall trophies. * Added: Brush work for extra Geometry details, both visible and hidden. * Added: Marine Pick-Ups: Health, Armour, Shotgun, Flamer, SADAR, Smartgun and Minigun - plus Ammo to suit all Marine weapons present. (SADAR and Smartgun are only accessible during alternate door cyclings.) * Added: Some skeleton Props with Combisticks stuck in/near them. (Can 't have too many Combisticks in a map.) * Fixed: Marines/Merc Players can now join the game without being isolated in a poison gas trap. * Fixed: Narrowed gaps between the collapsed bridges so humans can make (risky) jumps across the abyss. * Fixed: A couple of leaks have been plugged. * Modified: Ambient sounds are now different. * Modified: Doors are now timed to cycle every 3 minutes instead of 10 minutes. * Modified: Reset Ambient Lighting (Now 12 12 12). Now easier to see without constant dependence on vision modes. * Modified: Predator Vision Modes to be more AvP movie accurate. * Modified: Minor changes to point lighting. * Removed: The Marines/Mercs poison gas trap and pit area have been removed, deemed now to be obsolete. * Removed: 'Callout.dtx ' removed from texture set. * Plus many other small tweaks and improvements, too small and numerous to list. Version 1.1 * Second playable Version 1.1, Released June, 2005. * Modified lighting. Map is now darker. * Added 'Callout.dtx ' texture advertising for help with the Open Pyramid Project. * Minor tweaking of Brushwork. * This version Should unzip properly without any CRC errors. Version 1.0: * First playable Version 1.0, Released June, 2005. 1,555 downloads Uploaded: MATTER WHERE YOU GO, IT 's A DEAD END FOR YOU!!! ' A skirmish map style for you, just like the first AVP had. With plenty of weapon pick-ups, and ammo boxes. Difficulty hard with a ton of xeno 's awaiting you to pull the trigger keeping you on a constant move. Your team will follow you anywhere you go, except for the vents, try not to lose them!!! Keep a look out for AMMO, and watch those corners. Furthermore this map is loosely based on the film ALIENS, with more of an emphasis on being overwhelmed by an opposing force, bent on the blood of your squad, and yourself. Also included are some skins of my own for some weapons, and aliens. Just to give A new feel for an old but still great game. Possibly when I get going, you can expect a SKIRMISH mod for my maps. 1,554 downloads Uploaded: to 'always specify these command lines -type this command line: -rez midnightpred.rez -Click OK and play. Be sure to include the - part before the first rez word. Method 2: -Create a new folder in your avp2 folder and call it 'Custom' -Place the midnightpred.rez file inside the custom folder. -launch avp2 and go into the options tab -check the box next to 'always specify these command lines -type this command line: -rez custom/midnightpred.rez Note: If you have more then 1 command line, you can still run more at once. Just be sure to space the last.rez of each command. Here is an example. A * will represent where you need spaces: -rez*mod1.rez*-rez*custom/mod2.rez Now here is how it should look normally. -rez mod1.rez -rez custom/mod2.rez. 1,550 downloads Uploaded: facehugger to empress, with the original design used for the Matrix_Drone skin. Once these skins were made I also decided to throw in a huge sound pack of sounds taken only from the Matrix Trilogy, plus a few weapon skins for the humans. To top it all off, I used AcidGlow 's fantastic Matrix menu, menu loop, and loading words for a complete Matrix feel. *Note: The sounds included may give away the ending of the trilogy, you 've been warned* -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Skins: ------- A) Aliens: Facehugger, chestburster, drone, runner, praetorian, predalien, queen, and empress skinned to the 'Matrix code. ' B) Human Weapons: Knife, pistol, and shotgun skinned to resemble the weapons used by the swat teams and agents. Sounds: ---------- A) Humans: 1) Females: a) New taunts of Trinity. B) Seven other sounds only accessable in single player mode. 2) Males: a) New death sounds of Neo 's sacrificial death, Agent 's death, Smith, getting jacked in, etc. B) New pain sounds of getting attacked, spitting blood, bone crunches, and a sentinel going through Neo. C) New screams of Smith 's death, person transforming into an agent, Neo waking up, etc. D) New taunts of agents, Smith, Morpheus. E) Tons of new sounds that can only be heard in single player mode. (Barely any original sounds can be heard now) B) Weapons: 1) Pistol: New pistol fire sound with bullet time effect. C) Events: 1) Xenomorph-Loose: New sound taken from parking lot alarm in The Matrix Reloaded. D) Menu: 1) New opening menu loop from the opening menu loop of The Matrix dvd (U.S. Version) Possibly the greatest menu loop ever. 2) Used AcidGlow 's menu loop for the remaining menus. The sound is from the early intro of the films. 3) New select, change, and quit sounds taken from the Green fade ins/fade outs of The Matrix Reloaded and Revolutions dvds. E) Interface: 1) New splash sound of the 'jump program. ' 2) New cheat and verify sounds taken from the 'Lafayette mirror ' that Neo touches. 3) New Invulnerable_off sound (multiplayer) taken from the green fade out mentioned earlier above. 4) New free fly mode sound: 'Welcome to the real world. ' 5) New observe mode sound: 'Mr. Wizard, get me the hell out of here! ' 6) New player_info on and stats_on sounds (multiplayer) taken from that loud thump sound you often hear in the trilogy. *Very dramatic* 7) New player_info off and stats_off sounds (multiplayer) usually heard in the trilogy when one dramatic scene is switched to another. 8) New loading sound (multiplayer) taken from Neo 's computer. Menus: -------- A) AcidGlow 's Matrix Menu, matrix fonts, and loading words. B) New splash screen taken from a Matrix Revolutions poster. (Matrix Code) C) New custom level background/loading background taken from another Matrix Revolutions poster. (Neo at the source/machine city). 1,517 downloads Uploaded: PC. Hopefully, the file works fine: it must work! But if there are any problems with it, post here so I can notice and eventually fix it, oh, feedback is also well-received;-) Quick description.Evilution has been developed along with my previous MOD, Commando, it has very similar traits, like the ARCADE-ISH gameplay and the more callenging single player experience, but Evilution is not just a copy and paste of its precursor, just take a look at the readme file, and you'll get what I mean.HAVE FUN BOYS AND GIRLS!!! 1,500 downloads Uploaded: textures (reused) from my Heat Vision Patch. New textures for viewing aliens in thermal vision. Disc trail removed Laser locking triangles removed Lock on sound removed Why? Because you can still lock onto humans in blue vision when I didn 't want it to but this is the best I can do to keep it client sided. So now everything related to the disc is non-exsistent so it can be a tad hard to see if you threw it or are fully locked on. Aliens electro sparks removed around the skins. These are the tiny electrical sparks that appear in default red vision. They are removed so they don 't give an alien away in the red vision. Humans 'heat glow ' textures removed so they don 't give away a human that easily in blue vision. Threw in the Pred (blank) cloak sparks that appear when a pred turns invisible. They are not visible anymore. 1,484 downloads Uploaded: maps. HHO ---------------------------- Featured Maps (32): ---------------------------- AlienControl_3, AlienControl_4, AlienControl_4_FX, ArenaMatch_2, AvP, Corp_Base_2, Desolation_2, DM_Bespin, DM_Weyland, KillFest_FX, KW_Crossfire, KW_Deadly_Ground, KW_Gamer, KW_TripleCollision_2, Lost-Temples1, Marine_Base_A1, Raiders, Raiders_3, Raiders_SpecialEdition_2, RingMaster, Rock_Steady, Rumble_2_FX, Ship_Wars, SniperZone_3, SW2, SW_Bespin, UFO, UT_2004, UT_2004Serpentine_Dark, UT_2004Serpentine_Lite, UT_Serpentine and finally War_Game. 1,403 downloads Uploaded: just in normal AVP2. I made it so I could view my skins ingame in detail without having to go searching for people willing to pose and then try to keep them from moving around while trying to get screenshots. This is just easier lol. I figure other skinners out there or even just people who want to get screenshots of skins they have on might want to use something like this so that is why I am releasing it. This is a server side mod, which means if you have it on and go on the internet rather than lan to play, nobody else can join unless they have it too, but thats pointless because its not much of a map, no pickups or anything. Its just for model/skin testing. This contains the original Ancient Pred skin, so I suggest if you are testing an Ancient Pred skin, make sure ModelViewer.rez comes before the ancient pred skin rez in the command line or else the default will override it and be used instead. 1,387 downloads Uploaded: even climb to the pyramid's peak upon any of its four sides. Unfortunately, the interior of the pyramid is restricted to a few short brief passages, rather than the complex and intricate labyrinth you would like to see inside and below its surface.[/quote] Note: if have downloaded [url='Map Pack v2[/url], then you already have this map. The only thing it adds to it is an audio setting. A skirmish version as well as a more detailed DM's is expected to happen soon. 1,214 downloads Uploaded: particularly comments made by Redclaw, that appear on his 'Diabolical Lab ' thread. Gameplay -------- WARNING! This map is!!!EXPERIMENTAL ONLY!!! And not your normal Single Player Marine experience. This is a highly experimental piece of work and you will have no weapons available to you whatsoever. Also, your movement is restricted to the small observation room that you initially start inside. The only actions that can be performed by the Player in this map are interactive: You may manipulate the monitors in the observation room and watch the procedings in the nearby forested crater. Use each monitor to observe the event from different angles. Watch and enjoy for as long as you can bear it. Well, I bet you weren 't expecting my next map to be quite like this one, hey.;). 1,211 downloads Uploaded: click, for all the elementals have 1 normal and 3 elemental (right click through them to cycle through) but the wind has 1 1st normal one without right clicking is normal bite, 2nd is elemental attack, 3rd is special element attack, and 4th is 1 hit KO (only get to use this 1 time till you die, then when you respawn you can use it again) Predators: Disc Master --- A Varaity of Discs to throw! But they dont lock. Hunter Brawler Stalker Hydra Predator --- Has a Varaity of Energy Based weapons. Spear Master Grim Elder Humans (Corp and Rine): Ninja Zombie Hazmat Combat Synth Nemesis Rebecca Exosuit Vanessa **WEAPONS!** Predator: Poison Dart Big Disc Fast Disc Multi Discs Brawler Blades x Nets Smoke Proximity Bombs Ice Spear Javilon Energy Spear Energy Gun Fire Dart Acid Cloud Gun Hyrda Cannon Floating Plasma Boeys Scythe (Still working on the positioning for it to look like he is holding it right!) (also needs a skin) Flying Flaming Skull And More! Human (Corp and Rine):.50 Caliber Sniper Rifle Stun/Blind Dart Zombie Bite Katana (3rd Person Only, needs skin) Smoke Bombs ----- Knife Kunai ------ Knife Zombie Acid Vomit Double Barrel Shotgun Chainsaw And More! Fixed/Modified Weapons: Shotgun Buck Shot Railgun Recoil No lock on Smartgun No lock on Discs. 1,148 downloads Uploaded: bottom 3. They are re triggerable, flip the switch in the fuse box. There is a delay of 9 seconds b4 u can turn power back on and a delay of 5 seconds b4 u can turn it off again, so u cnt spam the lights and mess it up. Also its a well balanced map with advatages to all species, lol, even facehuggers, there is a special ventalation system for em, and also for chest bursters, u can easly navigate the entire map, and sneak up on ppl! Anyway enjoy the map.:). 1,105 downloads Uploaded: having a finite speed and a finite mass. Therefore, a bullet needs some time to reach a target. Also the shooter should aim higher to make sure that his bullets will reach the target. Also you will be able to use meelee weapons also as projectiles, ie: throwing knifes, or throwing the spear (predator), or use the disc to slash oponents (meelee weapon). Silenced weapons were added, and the single player weapon sets were changed so that these added weapons can be seen in the vanilla campaigns, ie: in the 'Betryal ' marine mission. No, you do not get any character skins on this mod. The focus for this mod is weapons, not character skins. 1,057 downloads Uploaded: stand-alone server with IPBAN - Ori edition # # Original server.dll changed by Bunny-s # Original server application changed by Rommie # # # This dedicated server can obtain guest's IP address and effectively forbids it. # How to use? 979 downloads Uploaded: coloring that makes them look like what I can only describe as bloody fire (oranges, reds, and yellows), hence I have dubbed them BloodFlame. Check the screenshots, as they show everything I have changed and you can see the coloration for yourself. This is my equivalent of a red alien 'ant colony ', instead of the normal black. I think the Predalien looks the coolest ^_^ As far as differences in the colorations go - the predalien, the runner, the chestburster, and the eggs are more orange. The drone and praetorian are more red. The facehugger is more yellow. Lastly, the queen and the empress have about an equal mix of colors. Changes - all alien in-game models recolored (runner, drone, predalien, praetorian, queen, empress, egg, facehugger, chestburster, dead bodies, body parts, and experiments) - all alien HUDs recolored (claws, tails, and jaws for each one) - alien menu elements (eggs, etc.) recolored (loading screen, options screen, level select) - Single Player menu alien drone head recolored to match skin. 957 downloads Uploaded: language. (Maybe a bit more violent language than usual. Many F*** words) Version 1.1: Restores four multiplayer menu icons. Sound Pack Changes: A) Menus 1. New menus with the Scarface background. (Black and white) 2. New menu fonts. Red to match the menus. Courtesy of AcidGlow. New menuloop(s) taken from the the Scarface dvd menu and credits. New loading screen/custom level background of a Scarface wallpaper. New splash and splash sound. New menu sounds from the Scarface dvd menu sounds. B) Sounds: 1. New male taunts for both singleplayer. (A couple dozen or so) 2. New male and female taunts for multiplayer. New male death sounds. New pain sounds. New sounds for certain actions taken during multiplayer. Ex: Observe mode, evac cancel, summary, loading. New sound for entering a cheat code. New weapon pickup sounds. New health and armor pickup sounds. New knife select sound. 919 downloads Uploaded: recieved an audio message from a clan of Yautja called 'The Confused'. We could not make all of it out because there was some interferance but parts of it say things like, 'The Judge is at the bottom, he holds great wisdom.' , 'The journey will be a hard one but frankly I don't give a flyin'.' And 'Get milk on your way home.' Shortly after we recieved co-ordonates to a certain place on the planet LA-666. Since we don't have anything better to do we're sending you to investigate. But since I think this is a load of crap I'm only gonna waste one soldier.' Things are about to get trippy. Info: Time taken to make: Don't know, don't care. Type: Single Player Skirmish?: No Species: Human Credit: I used something of Wendebieste's. 902 downloads Uploaded: ** *-----------------------------------------------------------------------------------------------------------* - You are Harkman Ridiger, being employed by the 'company' for off-world engineering at special locations, it is your job to restore the power array and pipeline functionality at the NZ#03 base. But is that all? *-----------------------------------------------------------------------------------------------------------* * Objectives * *-----------------------------------------------------------------------------------------------------------* -Reactivate Power Array Switch -Use Available Equipment -Kick some butt!! *-----------------------------------------------------------------------------------------------------------* * Installation *. 894 downloads Uploaded: stuff like toxic water at the bottom. I know theres lots of versions of alesserfate so I dont expect great succes for this one. Dm_holyground: A relatively small map with dark tunnels underground for close encounter fights and fear effect as marines are forced to use shoulder lamp, perfect for ajl mod (I think it is that mod). Theres also a underwater passage for underwater fights. Unclassified_trainingcenter: It is my greatest succes, this is a training map based on the idea of someone I know who probably played in that clan map for training he based his idea of. Theres a translucent ceilling from one side and from the other side u cant see, you can trigger lots of interactions in the training room, including alien bots and steam. The map is a dm map but not suitable for such games because it is too small. Dm_doomedwasteland: This is a small battle field very dark including a dropship crash. Theres lots of craters in the area. The only problem with this map is that u need a good video card because of the particules effects. 881 downloads Uploaded: AVP2ServFE.exe - The Custom AVP2Serv App. Can be used with ANY mod and any client side changes. AVP2_MOTD.DAT - This file stores the MOTD Settings. This will appear when you configure your server MOTD and Time Setting. There will be a different.DAT if you use the custom config feature. AVP2SRVCHAT.LOG - This file will appear if you use the Server Chat Log feature. These two.LOG files will be different if you use the custom config feature. AVP2SRVREAD.LOG - This will appear if you click READ LOG. I copy it to let an admin read it, and prevent you from causing File I/O errors if an entry is trying to be added while you read. Both.LOG files are stored in the MAIN AVP2 Game Folder. DELETE LOG button deletes both of these files. Changing the location of where the LOG files are stored is not an option, nor do I see why it should be. Incomming.wav - See WAV NOTE. This wav you can set to any sound you want, but I recommend no more than 1 second of audio. This is what you hear when a player joins if you activate the Sound Alert feature and set the Sound Source to DISKFILE. Leaving.wav - See WAV NOTE. This wav you can set to any sound you want, but I recommend no more than 1 second of audio. This is what you hear when a player joins if you activate the Sound Alert feature and set the Sound Source to DISKFILE. AVP2ServFEConfig.EXE - If you rent servers, this file will allow you to configure this server app remotely. Run the program, set the options. Click 'Make AVP2_MOTD.DAT ' and then upload this file to the folder that contains the AVP2 Executables. WAV NOTE 1: I do not include any.WAV files, you will need to acquire these on your own. DO NOT RECORD MORE THAN 1 SECOND OF AUDIO, OR YOU MAY ADD SERVER LAG!!!!!!!! As of version v1.5.7.2 BETA or later, you must wipe out your.DAT file and restart over. If you do not do this you will have some strange problems occur possibly. I recommend you wipe the.DAT file after every server app upgrade. 880 downloads Uploaded::( (but it is a little challenge to obtain it involves hacking and the welding torch) altho the map rains it wil not uncloak preds which is a good thing (i fort it would be unfair on them if it did) the map isnt 100% accurate but is close enuf, i missed out some of the stuff outside the north entrance because of the process time was getting to long this is my first map and doesn't lack quality i spent alot of time making it the map also extends inside a bit this map works with game modes dm team dm and survivor enjoy the map!!:D. 861 downloads Uploaded: files: Blue_Collar.ed Crusader.ed Facing_Fortresses.ed Gunnison_County_Forest.ed Heretic.ed Our_Collective_Fate.ED ReadMe.txt ResinPit.ed Rooftop.ed Station46.ed Transmission_Intercept.ed object.lto The maps contain certain game objects that are not present in regular AvP2. When opening them with DEdit, when propted to update the map, choose NOT to update. To properly edit the maps for AvP2 Team Fortres, do the following: 1) go to your AvP2 game folder 2) open the AvP2 subfolder, where all the game resources were unpacked 3) back up the object.lto that exists there 4) copy the object.lto from the archive With these steps, DEdit is now suitable to open AvP2 Team Fortress maps. 848 downloads Uploaded: your own version, feel that the marines have it too easy? Why not add a few new breach points? Or the rines have a hard time? Slap in some more turrets. Do whatever you want to the map just make sure that in your readme you give credit to me in the form of: Orginal sUk-Stronghold by Imp Hunter [email protected] I dont mind if you take parts of this level to place in your own just leave a small: Some level peices adapted from sUk-Stronghold by Imp Hunter, [email protected]. 847 downloads Uploaded: Gallery. All of the exhibits in the gallery are depictions and interpretations of characters and situations inspired by Alien and Predator movies created by AvP fans throughout the World. Inside the gallery you will find the work of 161 Artists. No less than 310 images are on display on the walls and on the floor mounted display boards. An additional set of 6 'sculptures ' also graces the gallery floor. These statue models each display a skin based on characters from either an Alien or Predator movie. No Single Player version is included in this release. If, however, you want to inspect and enjoy the gallery exhibits without interruption from other Players, then load the Multiplayer map and playing it solo is recommended. Please respect the work of our Community Artists and refrain from climbing on or shooting their artwork. You can 't actually break any of the exhibits if you do choose to shoot at them, but that 's not the point. For more information about the gallery exhibits, see the Featurelist.txt included in the download. AvP Community Gallery Feature List. ----------------------------------- I located close to 2000 examples of Alien and Predator artwork on the internet for possible inclusion in this map. Most of the images appearing in the map were downloaded from the planetavp.com Fan Art section. A small selection of other work comes from a variety of other fan sites. 161 Artists appear in the AvP Community gallery with a total of 316 items on display. Ideally, I would have liked to contact all of these artists individually and request/announce my intention to use their work in this map. As such a notification is prohibitive and would greatly hinder the progress of the creation of this map, it is taken on good faith that their artwork appears in this map as a gesture of respect and appreciation of their creative efforts. While the best efforts were made to maintain correct spelling and identities of all the Artists, no doubt some descrepencies and errors may have occurred. Please report any such errors to help improve any further release of the AvP Community Gallery map. Thank you to all of the Fan Artists whose work appears in this map. It wouldn 't exist without your efforts. 837 downloads Uploaded: VegaOni, and credit for some optimization and weapon placement goes to Ctellis156.[/quote] Pros: - The weapons featured suit well its layout - Good FPS for such a large map Cons: - Lighting ain 't that great; your weapon is always in the shade just as some ladders are hardly visible. And yet, it would be wrong to say that this map looks dark! - Its setup makes it a bit clumsy to find one 's way within You will either like or dislike this map which obviously gives priority to gameplay over eye candy. 835 downloads Uploaded: me, and learning me [i]Dedit[/i], and not allowing me to quit. The map was first build the normal way. Because of alot of problems, and processing would have taken over 8 hours, [b]Hevoc[/b] and the [b]Flying Scotsman[/b], convinced me to make it nosnap. This was the fourth time I started all over. (One of the times thanks to partition magic, whats magic about screwing up a windows install?) This time though I was on the right track, the final full optimization took only 9 minutes, with the slider almost completly to the right. The map should support all gametypes. This map will also be [u]in the coming =ARC= mappack.[/u]. 833 downloads Uploaded: character. The model was originally a huge lizard-like creature you briefly encounter in Primal Hunt 's singleplayer. I did a slight modification to the model 's default textures. I edited a small blood wound texture to appear as the creature 's skin, rather than blood on it 's forehead. The heatvision and nav vision (pred tech vision) were also made to match the new model in these vision modes. I also chose to replace the predalien with this model to enable the huge creature to have the biggest pounce across the maps. Furthermore, in Primal Hunt the model had only about 8 animations, as it wasn 't intended to do much. So I took the few animations that the model had and modified them to make a full animation set and replace the predalien. The animations weren 't cheaply thrown together, as I gave the creature new attacks and moves. The model used to only be able to do basic moves such as crouching, standing, clawing, running, and do one massive hand strike. Now it can also walk, wall-walk, be stunned, break free of nets, act shy/hide, do single and double back-handing bitch slaps, and do awesome Super Mario inspired jumps and pounces. Finally, I also took the sounds from the Chameleon in Primal Hunt and used them to replace the predalien 's sounds. Version 1.1 Update: I initially forgot to include the first person view skin for the Chameleon 's hands and tail. This version does have the new textures, as well as a new cres.dll. The cres.dll file will replace the character name of predalien to Chameleon in the menus. Version 2.0 Update: I fixed the Chameleon model so that all the animations work in singleplayer as well. I also found that in version 1.1, I forgot to include shadow details. This time the shadows have been enabled. There really isn 't anything else to fix now, and this will probably be the final release. Hope you enjoy the update. Quick Side Note: In the second to final build of this model, there was an error which caused all the flames left by the flamethrower to appear as a fireball. The fireball hovered and followed the model in mid-air, rather than on the Chameleon 's torso/head, as he was supposed to be on fire. Thus, this led me to believe Super Mario was indeed involved. 822 downloads Uploaded: Multiplayer 4. Queen Now Added In Multiplayer The First Difference About This Mod Is The Fact That The Praetorian Has Been Kicked Out Of The Game. I 'll Tell You. The Praetorian Has Been Replaced With The Queen. Finally, No More Queen Molting Kills! You Can Now Start Off As A Queen Automatically. I Also Ended Up Adding A Chestburster Into The Game. The Burster Will Automatically Molt Into A Drone. For Some Reason It Will Not Molt Into Anything Else. The Game Will Still Read The Queen As A Praetorian. 821 downloads Uploaded: COMPANY HTTP://WWW.GAMESMAJOR.CO.UK ////////////////////////////////////////////////////////////////////// Release date: Rommie's server-side application v2.0 1* added flares option to weapon ban system, bye losers spamers in allweapons mode with flares. 2* added afk command support to OVERRUN. 3* for life cycle servers, add AntiWormKill= option to Rommie_Settings.txt - this add 'spawn' protection for chestburster. 4* kill command and genocide command now CAN kill clients in spawn protection. 5* Added command setmotd, with this command you CAN change text in MOTD lines in game example setmotd 4 Hallo world! Change MOTD line 4 to 'Hallo world!' This will be saved to next server RESTART (restart application, no map) ( setmotd 5 TEXT change your JOINER ALERT TEXT) 6* Added AutoAfkPlayers= to setting file + add command autoafk for toggle if this option is active, players who is AFK and stay in spawn point, in second of automaticial lost spawn protection (TDM and DM after 60 seconds other game modes 30 seconds) joins to AFK mode. 7* A* to weapon ban system added option MediComp this can toggle predator medicomp device. B* to weapon ban system added option CloakDevice this can toggle predator Cloaking device. C* to weapon ban system added option EnergySift this can toggle predator Energy sSifting device. 8* ALL logs optimized for multiple servers use (more server on one machine) saved old log names but added port number to name, example: NameChnageLog(27888).txt, AutoBanLog(27878).txt etc. 9* functions inside mod optimized, too many functions collecting to one larger case functions. (better performance, lower memory use). 10* changed spawn protection settings, if is active AUTO AFK, spawn protection has 60 seconds, after this time player automaticially join to afk mode (TDM and DM only) if is AUTO AFK function INACTIVE (0) spawn protection has Rommie's standart - 600 seconds. 11* old game limitation for max 32 maps on server are removed, new limit is 128 maps in list. You can run too many maps from umps. If you try fire from banned weapons, fire from spawn protection or fire restricted nade, you receive red message about this restriction. 13* several admins feedback me any problem with anti god mode code. Hm, probably are caused with any custom maps with ai? I cant understand but,, in Rommie_Settings are added AntiGodMode= for set up this turn OFF (0) or ON (1). 14* ALLWEAPONS mode are compattible with WEAPON BAN SYSTEM. 15* HA, next stolen idea:D:D kruych's mod use blocks packets for IP adresses in banlist, if you use RommieAvP2Serv.exe and IPBANLIST.txt client who is BANNED, CAN NOT SEE YOUR SERVER IN ANY SERVER LISTS (tested in game, gamespy, xfire and HLSW) 16* Added command refreshbanlists this command cause inmedially refresh ipban lists (ipban and global ban) in server app and mod. 811 downloads Uploaded: the movies. Relating that to if it was real life combat. To do this, I 've had to change settings to bring the game up to what I feel the combat experience should be. And at the same time, trying to keep an equal balance of combat between all the species. CHANGES INCLUDE: -- HUMANS have the same health, armor, and speed, but I 've increased the fire power of the weapons. -- PREDATORS have a lot more health, almost twice the speed but only minor changes to their weapons. -- ALIENS have more speed, and health, but this dramatically differs between the alien types. And to make them on par with the humans and predators, their killing capability is now phenomenal. -- EXO it is the same health, reduce the speed to very slow, but it makes up in fire power. Check out the dual mini guns, they 'll kill anything in a second. -- There are many more minor changes, skins, and added sounds. But I will not give a complete list of all the changes until I finish the mod. There are a lot more things I would like to do to my mod but it is beyond my ability at the moment to accomplish this. There are a lot of little bugs and glitches still in the mod. I plan to get those out in future version. However, none of them are bad enough to cause problems in game play. If you do find a serious bug or glitch or if you just have a suggestion, please email me. (email below) I 'm also looking for any other modder or skinner who would like to help contribute to my mod, please [url= 'mailto:[email protected] ']email me.[/url]. 802 downloads Uploaded: After unzipping the Fear 3 Demo zip-folder contents, place the 'F3DEMO.REZ' file in your 'Aliens Vs. Predator 2' directory. Run AvP2, and on the launcher window with the picture of the Queen, click 'Options.' Type in the command-line: -rez F3DEMO.REZ 4. Tick 'Always specify these command-line parameters' and then click OK. To start playing, select the level from within the 'Custom' option in 'Single Player.' 773 downloads Uploaded: the 2 Alien Trophy Struggle sounds with Praetorian Struggle sounds, Injured Grown from a Praetorian, 2 Pain sounds of a Praetorian, and a Taunt sound from The Praetorian Character. Marine Stims - This mod replaces the default 'aaaaaaaah ' sound with 'aaaaaah that 's good Sh*t ' and the 2 sounds when climbing up onto boxes/scalable objects. Melee2 - This mod replaces all but 1 of the standard melee sounds with various swearwords and phrases ( remember folks this is an 18+ game so it is totally permitted to have such language in this mod ) 4. Pulse - This Mod replaces the Current Pulse Rifle sounds with the same sounds used in the Movie 'Aliens ' and has a new Grenade Exploding sound which resonates from quite a distance away. - SniperPistol - This Mod replaces the sniper Scope gun 's sounds to a silenced sniper rifle sound, and additionally it changes the pistol to a much louder and better sound. 760 downloads Uploaded: waterfalls with a wooden footbridge and lots of trees for the aliens and predators to move about in. But fear not, a marine with a smart gun is a tough opponent in open areas for the two monster species to come out and reveal themselves. Small hills and the open area trees themselves will provide cover for the human, aliens will enjoy the tree's nice spacing for tree to tree leaping. Predators may adapt to both terrains equally. A great sound track is included with some great sounds to make you stop and listen. After some testing I was very pleased with the overall work. The only downside to the map.well I was expecting the jungle to be a bit more dense, thinking this was the type 'Dutch' and his squad met the Predator in the original movie. The trees used in the map are the standards from the SP game, maybe a few custom made ones would have been nice to see to change up the scenary. Det Pak --------------- This map has a large look, but it is deceiveing. That largeness is gotten by the thick fog and four level trees, in actureality is no bigger then the 'lesser's'. All weapons are here, all pred weapons are uptop. There is a torch hidden on the grounds which can be used to make three bunkers with autoguns. The autoguns can be switched control of for marine and corp, anyone sneaky enough can switch the control with it fireing (hint preds). The readme states you can't hear preds due to waterfall, that is not ture.it is if your standing near it. Word of warning, the Sadar can see the full length even tho everything else wont see past the fog (and for you cheaters it's not on the fog table). By Shadowraith. 737 downloads Uploaded: characters in the movies and created individual mini-sound packs for each character. Each sound pack contains only four sound files taken from actual people in the movies, except for C-3PO (some might want his taunts). You 'll notice there are many similar names for some of the rez files. Each rez that contains a number, is the same character with taunts on a different subject whether its the force, anger, fighting, persuasion, teaching, statements, etc. The sound packs are designed to overwrite the SW_MOD multiplayer male human taunts. Although these sound packs do not require the mod to work, I suggest running the mod and using these sound packs to somewhat customize the mod to your liking. You have a total of 45 mini-sound packs to play around with. 685 downloads Uploaded: v1.1. ======================================================================= I. FEATURES AND MODIFICATIONS II. INSTALLATION INSTRUCTIONS III. KNOWN ISSUES VI. CREDITS V. DISCLAIMER The FK1099 MOD is not officially supported by Monolith Productions, Inc. Or Fox Interactive. NOTE: This mod is specifically designed to work with AVP2 version 1.0.9.6. Using other modifications or on older versions of AVP2 may lead to unpredictable results. This is the MICROSOFT WINDOWS 9x/ME/NT/2000/XP/2003 version. This will NOT run on Linux. IMPORTANT NOTICE: THIS MOD IS NOT AN ANTI-HACK MOD. THE ONLY THINGS THIS PREVENTS IN TERMS OF HACKING IS NAME HACKING. THIS WAS DONE TO HELP PREVENT IDIOTS FROM TAKING SERVERS DOWN. THIS MOD ALSO HAS OTHER ANTI-CRASH CODE IN IT. BUT NO MOD CAN STOP 100% OF SERVER CRASHING ACTIVITIES, LITHTECH ENGINE HAS MORE HOLES THAN SWISS CHEESE. NOTE: FOR THIS MOD TO BE 100% FUNCTIONAL, IT REQUIRES AVP2SERVFE SERVER APP VERSION V1.7.4.6 OR LATER. ALSO, IF RAN ON A NON-DEDICATED SERVER, SOME STUFF WILL NOT FUNCTION OR GIVE ANY VERBAL FEEDBACK. YOU HAVE BEEN WARNED. FEATURES & MODICIATIONS __________________________________________________________________________________________________________________ ___ __________________________________________________________________________________________________________________ ___ This version is a server-side mod which has several features. These features are: AXP/FUZZY ANTI SPAWN KILL Spawn Protection Mode has been provided to spawning players. Spawn Protection Mode protects players when spawning. While a player is in Spawn Protection Mode, he/she will not be able to attack or be attacked. They will be able to do many other functions, however. NEW IN FK1099: You will be allowed to choose a weapon to have it ready, but if you fire it, you will be set back to the DEFAULT WEAPON. When a player spawns, they will be protected indefinitely (DM, TDM) or for 30 seconds (EVAC, HUNT, SURVIVOR, OVERRUN). Until any of the following criteria is met: (1) Player jumps at any time. (2) Toggles on Crouch Toggle or Wallwalk Toggle. (3) Player Taunts. (4) Player moves (includes pouncing) exactly 400 game units from spawn point. This gives adequate distance for spawning players to move out of harm 's way or spawn campers prior to exiting spawn protection mode. Upon completing any of the above listed tasks, the player will be immediately removed from spawn protection mode and will be vulnerable to attack. Players be allowed to most tasks while still in spawn protection mode such as: (1) Cloak (if predator) (2) Change vision modes (3) Turn and/or straffe (4) Move a few feet or so (Max 400 Game Units) (5) Send messages (6) Switch weapons (7) Fire weapons (doing no effect) (8) Adjust settings (hotkeys, video, sound, commands, etc) and the list goes on. If an alien player pounces from spawn protection mode, any victims within the spawn protection leash range will be uneffected by the pounce attack. If the alien finishes the pounce within his spawn protection leash, he will remain in spawn protection until one of the above listed criteria is met. If the pouncing alien exits the leash distance at any time during the pounce, he will immediately exit spawn protection mode. That means he could be in mid-air when he exits protection mode. It is important to note that players that are in Spawn Protection Mode are somewhat invisible to other players (except aliens as they can see the aura). 665 downloads Uploaded: multi-playable. In fact, a few modifications are just for multi-player. Please note version 1.0 (this version)is unfinished. The human modifications are only 70% done and the alien and predator modifications haven't been started yet. But, with that said, the mod plays perfectly fine. Most of the changes are more subtle ones, more in depth modification would have caused problems in the single player campaigns. Please note: This mod will also work with most, but not all custom single player maps. I cannot provide a list at this time of which maps will work, and which ones will not, but any custom single player maps found in the 'Ultimate Mappack' series will most likely work. 649 downloads Uploaded: the cave they find ruined structures left over from a long departed and forgotten civilisation. Excited at the remarkable discovery, they set up camp and prepare to catalogue and record the findings discovered therein. Having established their base of operations and commencing their meticulous analysis of the excavation site, the archeologists decide to explore further into the depths of the caverness unknown. Their progress is halted deep underground where they discover a large, reinforced gate that was sealed shut aeons ago. The gate has never been opened and. The archeologists deduce that the entire ruined structure that they have discovered is actually an abandoned guard-post for a secure and secret underground Keep. They also deduce that the Keep is not only constructed to prevent the entry of intruders but Its reversed layout suggests that it 's greater purpose is to hold something unknown securely within. A pair of menacing statues flanking the ancient gate, provide further testimony to the theory that something unearthly and hostile is buried deeply within, behind the barred entrance. Feeling apprehensive and uncomfortable about this new disquieting discovery of an ancient warning; and expressing doubts about their safety, the archeological team holds quick discussions at their ground-level base of operations. At the cave entrance the decision is made and the situation is regarded to be outside of their professional experience and capacity to deal with such a potential threat. Hastily the team abandons the site, leaving behind much of their equipment. Wisely, they have left the ancient gate untouched.and unopened. The Archeaological team has since safely left the excavation site and indeed the gate remains unopened - but unfortunately - not forgotten. Word of the discovery leaks to various Authorities and beuraucratic meetings are held. Official papers are signed; and the Military is despatched to the abandoned dig site to deal with the possible threat that exists in the bowels of the recently discovered cave. What they will find within has the potential to change the world forever. Can the Marines - with their hi-tech firepower and training - successfully sterilise the dire threat to all of Humanity that hides behind Hell 's Gate; or will the Marines unwittingly unleash a menace upon the Earth from which there can be no saviour.? More Alien Vs Predator Extinction Ps2 videos. Mar 06, 2017 PS2 Cheats - Aliens vs. Predator: Extinction: This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Aliens vs. The classic battle between Aliens, Predators, and Colonial Marines is revisited in Aliens versus Predator: Extinction, a tactical strategy game co-published by EA and Fox Interactive. Developed by Zono Inc. (Metal Fatigue), the game lets players control any of the three featured species in a race to dominate the planet. It's 21 missions of humans versus Aliens versus Predators. A small unit of Colonial Marines gets dispatched to planet LV-742 and discovers the presence of both Predators and Aliens. Obviously, the only choice the Colonial Marines have is to end the conflict and shoot for total universal supremacy. And so the battle begins. This easy-to-use app for anatomy students and instructors makes musculoskeletal anatomy and kinesiology easier to learn, understand and remember. Over 2000 unique 3D videos show all human muscles in motion. If you’re a student, this app is guaranteed to increase your understanding and grades. If you’re an educator, help your students excel in their studies! They will love you for it. Note: The ‘Muscle&Motion – Strength Training’ app contains the entire ‘Muscle&Motion – Anatomy’ app as well as additional content. Andy Hibbert - All About Strength. A place to read about everything strength, lifting, strongman and workout stuff. Do this all-over strength workout 2–3 times per week, leaving at least a day's rest in between. Each move is a 'compound' exercise, meaning it targets multiple muscle groups, so you get a really big bang for your strength-training buck! Rest for 30–60 seconds after each set. This strength routine is part of. Strength training is a type of specializing in the use of resistance to induce which builds the,, and of. When properly performed, strength training can provide significant functional benefits and improvement in overall health and well-being, including increased, muscle,, and strength and toughness, improved function, reduced potential for injury, increased, increased, increased fitness and improved function. Training commonly uses the technique of progressively increasing the force output of the muscle through incremental weight increases and uses a variety of exercises and types of to target specific muscle groups. Strength training is primarily an activity, although some proponents have adapted it to provide the benefits of through. Strength training is typically associated with the production of lactate, which is a limiting factor of exercise performance. Regular endurance exercise leads to adaptations in skeletal muscle which can prevent lactate levels from rising during strength training. This is mediated via activation of PGC-1alpha which alter the and decreases the activity of the lactate generating enzyme LDHA, while increasing the activity of the lactate metabolizing enzyme LDHB. Sports where strength training is central are,,,,,,, and. Many other sports use strength training as part of their training regimen, notably,,,,,,,,,,,, and. Strength training for other sports and physical activities is becoming increasingly popular. This section needs additional citations for. Unsourced material may be challenged and removed. (February 2008) () The benefits of weight training include greater muscular strength, improved muscle tone and appearance, increased endurance and enhanced bone density. Increased physical attractiveness [ ] Many people take up weight training to improve their. There is evidence that a body type consisting of broad shoulders and a narrow waist, attainable through strength training, is the most physically attractive male attribute according to women participating in the research. Most men can develop substantial muscles; most women lack the to do it, but they can develop a firm, 'toned' (see below) physique, and they can increase their strength by the same proportion as that achieved by men (but usually from a significantly lower starting point). An individual's make-up dictates the response to weight training stimuli to a significant extent, training can not exceed a muscle's intrinsic genetically determined qualities, but clearly polymorphic expression of Myosin heavy chains is possible. Workouts elevate for up to 14 hours following 45-minutes of vigorous exercise. Increased general physical health [ ] Strength training also provides functional benefits. Stronger muscles improve posture, provide better support for, and reduce the risk of from everyday activities. People who take up weight training can prevent some of the loss of muscle tissue that normally accompanies —and even regain some functional strength—and by doing so become less frail. They may be able to avoid some types of. Weight-bearing exercise also helps to prevent and to improve bone strength in those with osteoporosis. The benefits of weight training for older people have been confirmed by studies of people who began engaging in it even in their 80s and 90s. Though strength training can stimulate the, many exercise, based on their observation of maximal uptake, argue that training is a better cardiovascular stimulus. Central monitoring during resistance training reveals increased, suggesting that strength training shows potential for. However, a 2007 meta-analysis found that, though aerobic training is an effective therapy for heart failure patients, combined aerobic and strength training is ineffective. Strength training may be important to metabolic and cardiovascular health. Recent evidence suggests that resistance training may reduce metabolic and cardiovascular disease risk. Overweight individuals with high strength fitness exhibit metabolic/cardiovascular risk profiles similar to normal-weight, fit individuals rather than overweight unfit individuals. For rehabilitation or to address an impairment [ ] For many people in or with an acquired, such as following stroke or orthopaedic surgery, strength training for weak muscles is a key factor to optimise recovery. For people with such a health condition, their strength training is likely to need to be designed by an appropriate health professional, such as a or an. Increased sports performance [ ] Stronger muscles improve performance in a variety of sports. Sport-specific training routines are used by many competitors. These often specify that the speed of during weight training should be the same as that of the particular sport. A study was carried out to see what recovery methods best suit sports recovery, in particular basketball players. There were three recovery methods used; Stretching and carbohydrates, compression, and cold water immersion. The experiment was carried out over a 3 day basketball tournament to see which method worked best. The best methods proved to be cold water immersion and compression. However several factors could change the results of this study like extending the duration of the study and the effort exerted by the players involved. For the pleasure of the activity [ ] One side effect of intense exercise is increased levels of,, and, which can help to improve mood and counter feelings of (It should be noted that dopamine and serotonin were not found to be increased by resistance training). Developing research has demonstrated that many of the benefits of exercise are mediated through the role of skeletal muscle as an endocrine organ. That is, contracting muscles release multiple substances known as which promote the growth of new tissue, tissue repair, and various anti-inflammatory functions, which in turn reduce the risk of developing various inflammatory diseases. Technique [ ] The basic principles of strength training involve a manipulation of the number of repetitions (reps), sets, tempo, exercises and force to cause desired changes in strength, endurance or size by overloading of a group of muscles. The specific combinations of reps, sets, exercises, resistance and force depend on the purpose of the individual performing the exercise: to gain size and strength multiple (4+) sets with fewer reps must be performed using more force. A wide spectrum of regimens can be adopted to achieve different results, but the classic formula recommended by the American College of Sports Medicine reads as follows: • 8 to 12 repetitions of a resistance training exercise for each major muscle group at an intensity of 40% to 80% of a one-repetition max (RM) depending on the training level of the participant. • Two to three minutes of rest is recommended between exercise sets to allow for proper recovery. • Two to four sets are recommended for each muscle group Typically failure to use good form during a training set can result in injury or an inability to meet training goals – since the desired muscle group is not challenged sufficiently, the threshold of is never reached and the muscle does not gain in strength. There are cases when cheating is beneficial, as is the case where weaker groups become the weak link in the chain and the target muscles are never fully exercised as a result. The benefits of strength training include increased muscle, tendon and ligament strength, bone density, flexibility, tone, metabolic rate and postural support. Terminology [ ] Strength training has a variety of specialized terms used to describe parameters of strength training: • – different movements which involve rotating joints in specific patterns to challenge muscles in different ways. • – each exercise has a specific form, a topography of movement designed to maximize safety and muscle strength gains. • Rep – short for repetition, a rep is a single cycle of lifting and lowering a weight in a controlled manner, moving through the form of the exercise. • – a set consists of several repetitions performed one after another with no break between them with the number of reps per set and sets per exercise depending on the goal of the individual. The number of repetitions one can perform at a certain weight is called the Rep Maximum (RM). For example, if one could perform ten reps at 75 lbs, then their RM for that weight would be 10RM. 1RM is therefore the maximum weight that someone can lift in a given exercise – i.e. A weight that they can only lift once without a break. • – the speed with which an exercise is performed; the tempo of a movement has implications for the weight that can be moved and the effects on the muscle. Realization of training goals [ ] For developing endurance, gradual increases in volume and gradual decreases in intensity is the most effective program. Sets of thirteen to twenty repetitions develop anaerobic endurance, with some increases to muscle size and limited impact on strength. It has been shown that for beginners, multiple-set training offers minimal benefits over single-set training with respect to either strength gain or muscle mass increase, but for the experienced athlete multiple-set systems are required for optimal progress. However, one study shows that for leg muscles, three sets are more effective than one set. Beginning weight-trainers are in the process of training the neurological aspects of strength, the ability of the brain to generate a rate of that will produce a muscular contraction that is close to the maximum of the muscle's potential. Variable Training goal Load (% of ) 90–80 60–45 80–60 60–40 30 Reps per set 1–5 1–5 6–12 13–60 1–5 Sets per exercise 4–7 3–5 4–8 2–4 3–5 Rest between sets (mins) 2–6 2–6 2–3 1–2 2–5 Duration (seconds per set) 5–10 4–8 20–60 80–150 20–40 Speed per rep (% of max) 60–100 90–100 60–90 60–80 100 Training sessions per week 3–6 3–6 5–7 8–14 3–6 Table reproduced from Siff, 2003 Weights for each exercise should be chosen so that the desired number of repetitions can just be achieved. Progressive overload [ ] In one common method, weight training uses the principle of progressive overload, in which the are overloaded by attempting to lift at least as much weight as they are capable. They respond by growing larger and stronger. This procedure is repeated with progressively heavier weights as the practitioner gains strength and endurance. However, performing exercises at the absolute limit of one's strength (known as lifts) is considered too risky for all but the most experienced practitioners. Moreover, most individuals wish to develop a combination of strength, endurance and muscle size. One repetition sets are not well suited to these aims. Practitioners therefore lift lighter (sub-maximal) weights, with more repetitions, to fatigue the muscle and all fibres within that muscle as required by the progressive overload principle. Commonly, each exercise is continued to the point of momentary muscular failure. Contrary to widespread belief, this is not the point at which the individual thinks they cannot complete any more repetitions, but rather the first repetition that fails due to inadequate muscular strength. Is a controversial topic with some advocating training to failure on all sets while others believe that this will lead to, and suggest training to failure only on the last set of an exercise. Some practitioners recommend finishing a set of repetitions just before reaching a personal maximum at a given time. Adrenaline and other hormones may promote additional intensity by stimulating the body to lift additional weight (as well as the neuro-muscular stimulations that happen when in 'fight-or-flight' mode, as the body activates more muscle fibres), so getting 'psyched up' before a workout can increase the maximum weight lifted. Weight training can be a very effective form of strength training because exercises can be chosen, and weights precisely adjusted, to safely exhaust each individual muscle group after the specific numbers of sets and repetitions that have been found to be the most effective for the individual. Other strength training exercises lack the flexibility and precision that weights offer. Split training [ ] Split training involves working no more than three muscle groups or body parts per day, instead spreading the training of specific body parts throughout a training cycle of several days. It is commonly used by more advanced practitioners due to the logistics involved in training all muscle groups maximally. Training all the muscles in the body individually through their full range of motion in a single day is generally not considered possible due to caloric and time constraints. Split training involves fully exhausting individual muscle groups during a workout, then allowing several days for the muscle to fully recover. Muscles are worked roughly twice per week and allowed roughly 72 hours to recover. Recovery of certain muscle groups is usually achieved on days while training other groups, i.e. A 7-day week can consist of a practitioner training trapezius, side shoulders and upper shoulders to exhaustion on one day, the following day the arms to exhaustion, the day after that the rear, front shoulders and back, the day after that the chest. In this way all mentioned muscle groups are allowed the necessary recovery. Intensity, volume, and frequency [ ] Three important variables of strength training are intensity, volume, and frequency. Intensity refers to the amount of required to achieve the activity and is to the of the weights being lifted. Volume refers to the number of muscles worked, exercises, sets, and reps during a single session. Frequency refers to how many training sessions are performed per week. These variables are important because they are all mutually conflicting, as the muscle only has so much strength and endurance, and takes time to recover due to. Increasing one by any significant amount necessitates the decrease of the other two, e.g. Increasing weight means a reduction of reps, and will require more recovery time and therefore fewer workouts per week. Trying to push too much intensity, volume and frequency will result in, and eventually lead to injury and other health issues such as chronic soreness and general, illness or even acute trauma such as. A high-medium-low formula can be used to avoid overtraining, with either intensity, volume, or frequency being high, one of the others being medium, and the other being low. One example of this training strategy can be found in the following chart: Type High Med Low Intensity (% of ) 80–100% 0–70% 0–40% Volume (per muscle) 1 exercise 2 exercises 3+ exercises Sets 1 set 2–3 sets 4+ sets Reps 1–6 reps 8–15 reps 20+ reps Session frequency 1 p/w 2–3 p/w 4+ p/w A common training strategy is to set the volume and frequency the same each week (e.g. Training 3 times per week, with 2 sets of 12 reps each workout), and steadily increase the intensity (weight) on a weekly basis. However, to maximize progress to specific goals, individual programs may require different manipulations, such as decreasing the weight, and increase volume or frequency. Making program alterations on a daily basis (daily undulating periodization) seems to be more efficient in eliciting strength gains than doing so every 4 weeks (linear periodization), but for beginners there are no differences between different periodization models. Periodization [ ] There are many complicated definitions for periodization, but the term simply means the division of the overall training program into periods which accomplish different goals. Periodization is the modulating of volume, intensity, and frequency over time, to both stimulate gains and allow recovery. In some programs for example; volume is decreased during a training cycle while intensity is increased. In this template, a lifter would begin a training cycle with a higher rep range than he will finish with. See also: There are many methods of strength training. Examples include,,,,,,,,. Strength training may be done with minimal or no equipment, for instance. Used for strength training includes and, and other,,,,,,,,. Aerobic exercise versus anaerobic exercise [ ] Strength training exercise is primarily. Even while training at a lower intensity (training loads of ~20-RM), anaerobic glycolysis is still the major source of power, although metabolism makes a small contribution. Weight training is commonly perceived as anaerobic exercise, because one of the more common goals is to increase strength by lifting heavy weights. Other goals such as rehabilitation, weight loss, body shaping, and bodybuilding often use lower weights, adding aerobic character to the exercise. Except in the extremes, a muscle will fire fibres of both the aerobic or anaerobic types on any given exercise, in varying ratio depending on the load on the intensity of the contraction. This is known as the energy system continuum. At higher loads, the muscle will recruit all muscle fibres possible, both anaerobic ('fast-twitch') and aerobic ('slow-twitch'), in order to generate the most force. However, at maximum load, the anaerobic processes contract so forcefully that the aerobic fibers are completely shut out, and all work is done by the anaerobic processes. Because the anaerobic muscle fibre uses its fuel faster than the blood and intracellular restorative cycles can resupply it, the maximum number of repetitions is limited. In the aerobic regime, the blood and intracellular processes can maintain a supply of fuel and oxygen, and continual repetition of the motion will not cause the muscle to fail. Is a form of exercise that uses a number of weight training exercise sets separated by short intervals. The cardiovascular effort to recover from each set serves a function similar to an aerobic exercise, but this is not the same as saying that a weight training set is itself an aerobic process. Exercises for specific muscle groups [ ]. A back extension. Weight trainers commonly divide the body's into ten major muscle groups. These do not include the, and muscles, which are rarely trained in isolation. The most common exercises for these muscle groups are listed below. The sequence shown below is one possible way to order the exercises. The large muscles of the lower body are normally trained before the smaller muscles of the upper body, because these first exercises require more mental and physical energy. The core muscles of the are trained before the and muscles that assist them. Exercises often alternate between 'pushing' and 'pulling' movements to allow their specific supporting muscles time to recover. The stabilizing muscles in the should be trained last. Advanced techniques [ ] A number of techniques have been developed to make weight training exercises more intense, and thereby potentially increase the rate of progress. Many weight lifters use these techniques to bring themselves past a plateau, a duration where a weightlifter may be unable to do more lifting repetitions, sets, or use higher weight resistance. Set structure [ ] [ ] Drop sets do not end at the point of momentary muscular failure, but continue with progressively lighter weights. Pyramid sets [ ] Pyramid sets are weight training sets in which the progression is from lighter weights with a greater number of repetitions in the first set, to heavier weights with fewer repetitions in subsequent sets. A reverse pyramid is the opposite in which the heavier weights are used at the beginning and progressively lightened. Burnouts [ ] Burnouts combine pyramids and drop sets, working up to higher weights with low reps and then back down to lower weights and high reps. Diminishing set [ ] The diminishing set method is where a weight is chosen that can be lifted for 20 reps in one set, and then 70 repetitions are performed in as few sets as possible. Rest-pause (heavy singles) [ ] Rest-pause are performed at or near, with ten to twenty seconds of rest between each lift. The lift is repeated six to eight times. It is generally recommended to use this method infrequently. Giant set [ ] The Giant set, is a form of training that targets one muscle group (e.g. The triceps) with four separate exercises performed in quick succession, often to failure and sometimes with the reduction of weight halfway through a set once muscle fatigue sets in. This form of intense training 'shocks' the muscles and as such, is usually performed by experienced trainers and should be used infrequently. Combined sets [ ] Supersets Supersets combine two or more exercises with similar motions to maximize the amount of work of an individual muscle or group of muscles. [ ] The exercises are performed with no rest period between the exercises. An example would be doing bench press, which predominantly works the pectoralis and triceps muscles, and then moving to an exercise that works just the triceps such as the triceps extension or the pushdown. Push-pull supersets Push-pull supersets are similar to regular supersets, but exercises are chosen which work opposing muscle groups. This is especially popular when applied to arm exercises, for example by combining biceps curls with the triceps pushdown. Other examples include the shoulder press and lat pulldown combination, and the bench press and wide grip row combination. Pre-exhaustion Pre-exhaustion combines an isolation exercise with a compound exercise for the same muscle group. The isolation exercise first exhausts the muscle group, and then the compound exercise uses the muscle group's supporting muscles to push it further than would otherwise be possible. For example, the triceps muscles normally help the pectorals perform their function. But in the 'bench press' the weaker triceps often fails first, which limits the impact on the pectorals. By preceding the bench press with the pec fly, the pectorals can be pre-exhausted so that both muscles fail at the same time, and both benefit equally from the exercise. Breakdowns Breakdowns were developed by and to work the different types of for maximum stimulation. Three different exercises that work the same muscle group are selected, and used for a superset. The first exercise uses a heavy weight (~85% of ) for around five reps, the second a medium weight (~70% of 1 rep max) for around twelve reps, and finally the third exercise is performed with a light weight (~50% of 1 rep max) for twenty to thirty reps, or even lighter (~40% of 1 rep max) for forty or more reps. ( is discouraged.) The entire superset is performed three times. Beyond failure [ ] Forced reps Forced reps occur after momentary muscular failure. An assistant provides just enough help to get the weight trainer past the of the exercise, and allow further repetitions to be completed. Weight trainers often do this when they are their exercise partner. With some exercises forced reps can be done without a training partner. For example, with one-arm biceps curls the other arm can be used to assist the arm that is being trained. Cheat reps is a deliberate compromise of to maximize reps. Cheating has the advantage that it can be done without a training partner, but compromises. A typical example of cheat reps occurs during biceps curls when, beginning with the load at the waist, the exerciser swings the barbell or dumbbell forward and up during the concentric phase utilizing momentum to assist their bicep muscles in moving the load to a shortened muscle position. Momentum assistance during the concentric phase allows them to move greater loads during the more difficult concentric phase. The objective can be to position greater loads of resistance to the biceps in preparation of performing the eccentric phase than the more difficult concentric phase would otherwise allow. Replacing a typical function of a training partner with a solo exerciser performing cheat reps facilitates forced reps or when training alone. Rest-pause (post-failure) After a normal set of 6–8 reps (to failure), the weight is re-racked and the trainer takes 10–15 deep breaths, and then performs one more repetition. This process can be repeated for two further repetitions. The twenty-rep squat is another, similar approach, in that it follows a 12–15 rep set of squats with individual rest-pause reps, up to a total of 20 reps. Weight stripping a.k.a. Number Setting Weight stripping is a technique used after failure with a normal resistance in certain exercises, particularly with easily adjustable machines, whereby the weight trainer or a partner gradually reduces the resistance after a full set is taken to failure. With each reduction in resistance, as many possible reps are completed and the resistance is then reduced again. This is continued until the resistance is approximately half the original resistance. Negative reps are performed with much heavier weights. Assistants lift the weight, and then the weight trainer attempts to resist its downward progress through an eccentric contraction. Alternatively, an individual can use an exercise machine for negatives by lifting the weight with both arms or legs, and then lowering it with only one. Or they can simply lower weights more slowly than they lift them: for example, by taking two seconds to lift each weight and four seconds to lower it. Partial reps Partial reps, as the name implies, involves movement through only part of the normal path of an exercise. Partial reps can be performed with heavier weights. Usually, only the easiest part of the repetition is attempted. Burns Burns involve mixing partial reps into a set of full range reps in order to increase intensity. The partials can be performed at any part of the exercise movement, depending on what works best for the particular exercise. Also, the partials can either be added after the end of a set or in some alternating fashion with the full range reps. For example, after performing a set of biceps curls to failure, an individual would cheat the bar back to the most contracted position, and then perform several partial reps. Other techniques [ ] Progressive movement training Progressive movement training attempts to gradually increase the throughout a training cycle. The lifter will start with a much heavier weight than they could handle in the full range of motion, only moving through the last 3–5' of the movement. Throughout the training cycle, the lifter will gradually increase the range of motion until the joint moves through the full range of the exercise. This is a style that was made popular by Paul Anderson. [ ] Super slow repetitions are performed with lighter weights. The lifting and lowering phases of each repetition take 10 seconds or more. Timed rests By strictly controlling the rest periods between reps and sets a trainer can reduce their level of, which helps to increase the stress on the muscles. Using a wrist strap. Wrist straps Wrist straps (lifting straps) are sometimes used to assist in gripping very heavy weights. Wrist straps can be used to isolate muscle groups like in 'lat pull-downs', where the trainee would primarily use the latissimus dorsi muscles of the back rather than the biceps. They are particularly useful for the deadlift. Some lifters avoid using wrist straps to develop their, just as some go further by using thick bars. Wrist straps can allow a lifter initially to use more weight than they might be able to handle safely for an entire set, as unlike simply holding a weight, if it is dropped then the lifter must descend with it or be pulled down. Straps place stress on the bones of the wrist which can be potentially harmful if excessive. Risks and concerns [ ]. This section contains. The purpose of Wikipedia is to present facts, not to train. Please help either by rewriting the how-to content or by it to,. (July 2009) Strength training is a safe form of exercise when the movements are controlled, and carefully defined. Or some safety measures can also be taken before the training. However, as with any form of exercise, improper execution and the failure to take appropriate precautions can result in injury. A helmet, boots, gloves, and back belt can aide in injury prevention. Principles of apply to strength training. Bodybuilding [ ]. Main article: is a sport in which the goal is to increase muscle size and definition. Bodybuilding increases the endurance of muscles, as well as strength, though not as much as if it were the primary goal. Bodybuilders compete in bodybuilding competitions, and use specific principles and methods of strength training to maximize muscular size and develop extremely low levels of. In contrast, most strength trainers train to improve their strength and endurance while not giving special attention to reducing body fat below normal. Strength trainers tend to focus on compound exercises to build basic strength, whereas bodybuilders often use isolation exercises to visually separate their muscles, and to improve muscular. Pre-contest training for bodybuilders is different again, in that they attempt to retain as much muscular tissue as possible while undergoing severe. However, the bodybuilding community has been the source of many strength training principles, techniques, vocabulary, and customs. Nutrition [ ] It is widely accepted that strength training must be matched by changes in in order to be effective. Although aerobic exercise has been proven to have an effect on the dietary intake of macronutrients, strength training has not and an increase in dietary is generally believed to be required for building skeletal muscle with popular sources advising weight trainers to consume a which delivers 1.4 to 1.8 g of protein per of body weight per day (0.6 to 0.8 per ). Protein that is neither needed for cell growth and repair nor consumed for energy is converted into urea mainly through the deamination process and is excreted by the kidneys. It was once thought that a high-protein diet entails risk of damage, but studies have shown that kidney problems only occur in people with previous. However failure to properly hydrate can put an increased strain on the kidney's ability to function. An adequate supply of (5–7 g per kg) is also needed as a source of energy and for the body to restore levels in muscles. A light, balanced meal prior to the workout (usually one to two hours beforehand) ensures that adequate energy and amino acids are available for the intense bout of exercise. The type of nutrients consumed affects the response of the body, and whereby protein and carbohydrates are consumed prior to and after workout has a beneficial impact on muscle growth. Is consumed throughout the course of the workout to prevent poor performance due to. A protein shake is often consumed immediately following the workout, because both protein uptake and protein usage are increased at this time. Glucose (or another simple sugar) is often consumed as well since this quickly replenishes any lost during the exercise period. To maximise muscle protein anabolism, recovery drink should contain glucose (dextrose), protein (usually ) hydrolysate containing mainly dipeptides and tripeptides, and. Some weight trainers also take such as or to aid muscle growth. However, the effectiveness of some products is disputed and others are potentially harmful. Sex differences in mass gains [ ] Due to the androgenic hormonal differences between males and females, the latter are generally unable to develop large muscles regardless of the training program used. Normally the most that can be achieved is a look similar to that of a. Muscle is than fat, so someone who builds muscle while keeping the same body weight will occupy less volume; if two people weigh the same (and are the same height) but have different lean body mass percentages, the one with more muscle will appear thinner. In addition, though bodybuilding uses the same principles as strength training, it is with a goal of gaining muscle bulk. Strength trainers with different goals and programs will not gain the same mass as a professional bodybuilder. Muscle toning [ ]. This article needs additional citations for. Unsourced material may be challenged and removed. (February 2012) () Some weight trainers perform light, high-repetition exercises in an attempt to 'tone' their muscles without increasing their size. The word tone derives from the Latin 'tonus' (meaning 'tension'). In anatomy and physiology, as well as medicine, the term 'muscle tone' refers to the continuous and passive partial contraction of the muscles, or the muscles' resistance to passive stretching during resting state as determined by a deep tendon reflex. Is dependent on neurological input into the muscle. In medicine, observations of changes in muscle tonus can be used to determine normal or abnormal states which can be indicative of pathology. The common strength training term 'tone' is derived from this use. What muscle builders refer to as a toned physique or 'muscle firmness' is one that combines reasonable muscular size with moderate levels of body fat, qualities that may result from a combination of diet and exercise. Muscle tone or firmness is derived from the increase in and cross filaments in the. When this occurs the same amount of neurological input creates a greater firmness or tone in the resting continuous and passive partial contraction in the muscle. Exercises of 6–12 reps cause hypertrophy of the in, contributing to overall increased muscle bulk. This is not to be confused with hypertrophy which leads to strength gains. Both however can occur to an extent during this rep range. Even though most are of the opinion that higher repetitions are best for producing the desired effect of muscle firmness or tone, it is not. Low volume strength training of 5 repetitions or fewer will increase strength by increasing and cross filaments thereby increasing muscle firmness or tone. The low volume of this training will inhibit the hypertrophy effect. Lowered-calorie diets have no positive effect on for muscle of any fiber type. They may, however, decrease the thickness of (fat between muscle and skin), through an overall reduction in body fat, thus making muscle striations more visible. Weight loss [ ] Exercises like sit-ups, or abdominal crunches, performs less work than whole-body aerobic exercises thereby expending fewer calories during exercise than jogging, for example. Hypertrophy serves to maintain muscle mass, for an elevated, which has the potential to burn more calories in a given period compared to aerobics. This helps to maintain a higher metabolic rate which would otherwise diminish after metabolic adaption to dieting, or upon completion of an aerobic routine. Weight loss also depends on the type of strength training used. Weight training is generally used for bulking, but the bulking method will more than likely not increase weight because of the diet involved. However, when resistance or circuit training is used, because they are not geared towards bulking, women tend to lose weight more quickly. Lean muscles require calories to maintain themselves at rest, which will help reduce fat through an increase in the. Performing a with an early and plate-loaded. Until the 20th century, the history of strength training was very similar to the history of weight training. With the advent of modern technology, materials and knowledge, the methods that can be used for strength training have multiplied significantly. Explained the principle behind strength training when he wrote 'that which is used develops, and that which is not used wastes away', referring to muscular and. Progressive resistance training dates back at least to, when legend has it that wrestler trained by carrying a newborn on his back every day until it was fully grown. Another Greek, the physician, described strength training exercises using the (an early form of ) in the 2nd century. Ancient used the, which became popular during the 19th century as the Indian club, and has recently made a comeback in the form of the clubbell. The dumbbell was joined by the in the latter half of the 19th century. Early barbells had hollow globes that could be filled with or, but by the end of the century these were replaced by the plate-loading barbell commonly used today. Strength training with was popularised by from the 1930s onwards. The 1960s saw the gradual introduction of into the still-rare strength training gyms of the time. Strength training became increasingly popular in the 1980s following the release of the bodybuilding movie and the subsequent popularity of. Special populations [ ] Safety concerns related to children [ ]. Properly supervised strength training for children. Specialists used to recommend that children avoid weight training because the on their might be at risk. The very rare reports of growth plate fractures in children who trained with weights occurred as a result of inadequate supervision, improper form or excess weight, and there have been no reports of injuries to growth plates in youth training programs that followed established guidelines. The position of the National Strength and Conditioning Association is that strength training is safe for children if properly designed and supervised. Younger children are at greater risk of injury than adults if they drop a weight on themselves or perform an exercise incorrectly; further, they may lack understanding of, or ignore the safety precautions around weight training equipment. As a result, supervision of minors is considered vital to ensuring the safety of any youth engaging in strength training. Australia's stance on pre-adolescence strength training [ ] Strength training is the fourth most popular form of fitness in Australia. Due to its popularity amongst all ages, there is great scepticism on what the appropriate age to commence strength training in young athletes is. Some points of the opposing view of strength training in young adolescence are stunted growth, health and bone problems in later stages of life and unhealthy eating habits. Studies by Australian experts that have been recognised by the (AIS) have debunked these myths. There is no link between any prolonged health risks and strength training in pre-adolescence if the procedures of strength training are followed correctly and under suitable supervision. Strength training for pre-adolescents should focus on skills and techniques. Children should only work on strengthening all the big muscle groups, using free weight and body weight movements with relatively light loads. The benefits of these practices include increased strength performance, injury prevention and learning good training principles. For older adults [ ] Older adults are prone to loss of muscle strength. With more strength older adults have better health, better, better physical function and fewer. In cases in which an older person begins strength training, their doctor or health care provider may neglect to emphasize a strength training program which results in muscle gains. Under-dosed strength training programs should be avoided in favor of a program which matches the abilities and goals of the person exercising. In setting up an exercise program for an older adult, they should go through a fitness assessment to determine their current limits. Any exercise program for older adults should match the intensity, frequency, and duration of exercise that the person can perform. The program should have a goal of increased strength as compared to the baseline measurement. Recommended training for older adults is three times a week of light strength training exercises. Exercise machines are a commonly used equipment in a gym setting, including treadmills with exercises such as walking or light jogging. Home-based exercises should usually consist of body weight or elastic band exercises that maintain a low level of impact on the muscles. Weights can also be used by older adults if they maintain a lighter weight load with an average amount of repetitions (10–12 REPS) with suitable supervision. It is important for older adults to maintain a light level of strength training with low levels of impact to avoid injuries. Older people who exercise against a resistance or force become stronger. Progressive resistance training (PRT) also improves physical functioning in older people, including the performance of simple (e.g.: walking, climbing stairs, rising from a chair more quickly) and complex daily activities (e.g.: bathing, cooking). Caution is recommended when transferring PRT exercises for clinical populations, as adverse effects are unclear. See also [ ]. Title: O Town All Or Nothing Karaoke Summary: Thank you For watching:) For more Video Karaoke Instrumentals Just leave a Request below and Subscribe to this Channel ================. 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Title: Whitney Houston - I Have Nothing (Karaoke Version) Summary: Support Sing King Karaoke on Patreon: To ensure that you never miss a brand new hit song, subscribe to the Sing King Karaoke channel here: Title: All or nothing- Athena Cage Summary: End of the movie save the last dance. Title: Sam Mangubat - All Or Nothing / O-Town (Lyrics) Summary: am Mangubat - All Or Nothing / O-Town (Lyrics) - - - - - - - - - - - - Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for 'fair use' for purposes such. Title: Karaoke Making Love Out Of Nothing At All - Air Supply * Summary: Download MP3: Sing Online: Title: Kali Uchis - All Or Nothing Summary: Kali Uchis - All Or Nothing. Title: Sam Mangubat performs 'All or Nothing' (O-Town) LIVE on Wish 107.5 Bus Summary: WATCH: Former Tawag ng Tanghalan contender Sam Mangubat covers O-Town's 'All or Nothing' live on the Wish 107.5 Bus Live Streaming: Get more Wish 107.5 updates: Like. Title: Lotto Savage & YFN Lucci - All or Nothing Summary: Lotto Savage & YFN Lucci 'All or Nothing' Follow Lotto Savage: YFN Lucci: Title: Small Faces - All or Nothing 1966 Summary: Small Faces - All or Nothing 1966 I thought you'd listen to my reason But now I see, you don't hear a thing Try to make you see, how it's got to be Yes it's all, all or nothing Yeah. Title: All or Nothing - Wild Youth (lyrics) Summary: Lyric video to All or Nothing by: Wild Youth All rights belong to Wild Youth. Title: Lost Frequencies – All or Nothing (Official Videoclip) Summary: Check out my new release “Crazy” w/ Zonderling; A testament to Lost Frequencies' globally renowned signature sound, 'All Or Nothing' is driven by a grand. Title: Kodaline - All I Want Karaoke/Instrumental Summary: At last, a new karaoke, and not the newest one either, forgive me for that but I just discovered that there wasn't a proper karaoke of this song and that's just a shame. This beautiful song. Title: Alison Krauss n Union Station - When You Say Nothing At All Karaoke Lyrics Summary: Please subscribe to the KtvEntertainment channel here: in order to sing the newest songs. ♫ Alison Krauss n Union Station When You Say Nothing At All Karaoke Lyrics/. Support: Windows 7 8.1 10 RS2 & RS3 FALL CREATORS UPDATE 1709 [X86_X64] Alienware Red SkinPack for Android is here: 6 best Alienware SkinPack collections is here now: Programs: RocketDock 1.3.5 by Punk Labs Changelog: Version 4.0 added support for Win10RS3 on Win10 to remove 3D Objects folder, OneDrive and Quick access from This PC and Navigation Pane use Winaero Tweaker from Note: Please unistall old or other version of skin packs before install new one. If your theme not changed or its like classic windows you need to install uxtheme patcher from and after restart select new theme from personalization. Use it at your own risk! You’re advised to before installing skinpack. If you have problem with install or uninstall skinpack, please check our page. Right after a fresh install of Windows Home Premium and all the drivers for the M18x R1I installed the Red Skin Pack, rebooted and got a “Boot Manager is corrupt” message. I bought this from someone else and it ran fine with the Red Skin Pack and same OS. No boot manager issues or any issue at all. However I did not install the “Alienware M18x BIOS, A04” file from the Dell website assuming this has been done and why take an unnecessary risk executing this fileShould I run this file before installing the Red Skin Pack or any skin pack/theme for that matter? Thanks for any help. I don’t wanna keep reinstalling Windows 7. For Windows 8 users having trouble with window text being too dark – try this Go to start, search for ‘regedit” Run as Admin. In the left panel, navigate to CONTROL PANEL then click on COLORS. On the right on the bottom, go to Window, right click and select MODIFY. Change to “38 38 38”. Do this again for Window Frame, change to “88 88 88”. One more time with WindowText, change colors to “166 166 166”. These are not set in stone, you can change the colors to your liking but these settings work for me. Exit, and next time you sign in to Windows the colors will take effect. Great theme, been using it for a while now without any problems. Just make sure you install carefully, you don’t want to install all the extra crap. Oh yeah, For VLC users, grab the Alienware Darkstar skin. It goes well with this. This is the GnoMenu port of the Alienware Darkstar Theme made for Alienware by Stardock. This is a complete theme package; Icons, Buttons, Menu, True Type Font and a source file in C to make use. Download AlienGUIse. Five Desktop Themes from the future. AlienGUIse is a pack which includes a desktop theme manager and five fabulous themes with a futuristic. |
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